// Use this for initialization void Start () { // Singleton instance instance = this; // Initialize effects pool if (poolItems.Length > 0) { pool = new Dictionary<Transform, Transform[]>(); for (int i = 0; i < poolItems.Length; i++) { Transform[] itemArray = new Transform[poolLength[i]]; for (int x = 0; x < poolLength[i]; x++) { Transform newItem = (Transform)Instantiate(poolItems[i], Vector3.zero, Quaternion.identity); newItem.gameObject.SetActive(false); newItem.parent = transform; itemArray[x] = newItem; } pool.Add(poolItems[i], itemArray); } } // Initialize audio pool if (audioPoolItems.Length > 0) { audioPool = new Dictionary<AudioClip, AudioSource[]>(); for (int i = 0; i < audioPoolItems.Length; i++) { AudioSource[] audioArray = new AudioSource[audioPoolLength[i]]; for (int x = 0; x < audioPoolLength[i]; x++) { AudioSource newAudio = ((Transform)Instantiate(audioSourcePrefab, Vector3.zero, Quaternion.identity)).GetComponent<AudioSource>(); newAudio.clip = audioPoolItems[i]; newAudio.gameObject.SetActive(false); newAudio.transform.parent = transform; audioArray[x] = newAudio; } audioPool.Add(audioPoolItems[i], audioArray); } } }
// Use this for initialization void Start() { // Singleton instance instance = this; // Initialize effects pool if (poolItems.Length > 0) { pool = new Dictionary <Transform, Transform[]>(); for (int i = 0; i < poolItems.Length; i++) { Transform[] itemArray = new Transform[poolLength[i]]; for (int x = 0; x < poolLength[i]; x++) { Transform newItem = (Transform)Instantiate(poolItems[i], Vector3.zero, Quaternion.identity); newItem.gameObject.SetActive(false); newItem.parent = transform; itemArray[x] = newItem; } pool.Add(poolItems[i], itemArray); } } // Initialize audio pool if (audioPoolItems.Length > 0) { audioPool = new Dictionary <AudioClip, AudioSource[]>(); for (int i = 0; i < audioPoolItems.Length; i++) { AudioSource[] audioArray = new AudioSource[audioPoolLength[i]]; for (int x = 0; x < audioPoolLength[i]; x++) { AudioSource newAudio = ((Transform)Instantiate(audioSourcePrefab, Vector3.zero, Quaternion.identity)).GetComponent <AudioSource>(); newAudio.clip = audioPoolItems[i]; newAudio.gameObject.SetActive(false); newAudio.transform.parent = transform; audioArray[x] = newAudio; } audioPool.Add(audioPoolItems[i], audioArray); } } }