//** AddEyeObject ** //Insert new eye object public int AddEyeObject(int idEye, string objectName) { int toReturn = 1; List <EyeObject> tList = eyesObjectsList.Where(x => x.IDEye == idEye).ToList(); if (tList.Count > 0) { toReturn = tList.OrderBy(x => x.ID).Last().ID + 1; } EyeObject toAdd = new EyeObject(); toAdd.ID = toReturn; toAdd.IDEye = idEye; toAdd.ObjectName = objectName; eyesObjectsList.Add(toAdd); return(toReturn); }
//** EditEyeObject ** //Edit an eye object public void EditEyeObject(int idEye, int idObject, string objectName) { EyeObject toEdit = eyesObjectsList.Find(x => x.IDEye == idEye && x.ID == idObject); toEdit.ObjectName = objectName; }