private IEnumerator loadButton(string input, KeyType type) { yield return(new WaitForSeconds(EyeCursor.Time())); if (EyeCursor.IsFocused()) { EyeCursor.Off(); switch (type) { case KeyType.Char: SelectNumber(input); break; case KeyType.Enter: Submit(); break; case KeyType.Delete: Delete(); break; case KeyType.Clear: Clear(); break; } } }
public void MouseExit() { if (!end_game) { EyeCursor.Off(); StopAllCoroutines(); } }
public void MouseExit() { if (dialogIsHidden()) { EyeCursor.Off(); StopAllCoroutines(); } }
public void MouseEnter(string input, KeyType type) { if (dialogIsHidden()) { EyeCursor.On(); StartCoroutine(loadButton(input, type)); } }
public void MouseEnter(GameObject button) { if (!end_game) { EyeCursor.On(); StartCoroutine(loadButton(button)); } }
private IEnumerator loadButton() { yield return(new WaitForSeconds(EyeCursor.Time())); if (EyeCursor.IsFocused()) { EyeCursor.Off(); SceneManager.LoadScene("Menu"); } }
private IEnumerator loadButton(int i, int j) { yield return(new WaitForSeconds(EyeCursor.Time())); if (EyeCursor.IsFocused()) { EyeCursor.Off(); GameObject obj = board_rows[i].cols[j]; ButtonBoxController(obj).ChangeState(); } }
private IEnumerator loadButton(GameObject button) { yield return(new WaitForSeconds(EyeCursor.Time())); if (EyeCursor.IsFocused()) { EyeCursor.Off(); Text number = button.GetComponentInChildren <Text>(); selectNumber(number.text); } }
// Update is called once per frame void Update() { if (FirstPersonControl.VR) { return; } if (!eyeCursor) { return; } if (!isSelected) { eyeCursor.Deactive(); RaycastHit hit; if (Physics.Raycast(centerEyes.transform.position, centerEyes.transform.forward, out hit, 100)) { if (hit.collider.gameObject.tag == "SelectWeponBox") { eyeCursor.Active(); if (weponBox && hit.collider.gameObject != weponBox.gameObject) { weponBox.DeActiveWepon(); eyeCursor.fillAmount = 0f; } weponBox = hit.collider.gameObject.GetComponent <SelectWeponBox> (); weponBox.ActiveWepon(); if (eyeCursor.fillAmount == 1f) { hero.HandUp(); if (eyeCursor.gameObject) { StartCoroutine(HandUpComplete(1f)); Destroy(eyeCursor.gameObject); eyeCursor = null; } } } } } }
private IEnumerator loadButton(GameObject button) { yield return(new WaitForSeconds(EyeCursor.Time())); if (EyeCursor.IsFocused()) { EyeCursor.Off(); if (button.tag == "exit") { ExitGame(); } else if (button.tag == "logout") { UserLogout(); } } }
private IEnumerator loadButton(string scene) { yield return(new WaitForSeconds(EyeCursor.Time())); if (EyeCursor.IsFocused()) { EyeCursor.Off(); if (scene == "MemoryStart") { MemoryController.ClearResult(); } else if (scene == "DexterityGame") { MemoryController.ClearResult(); } SceneManager.LoadScene(scene); } }
private IEnumerator loadButton(string userName) { yield return(new WaitForSeconds(EyeCursor.Time())); if (EyeCursor.IsFocused()) { EyeCursor.Off(); if (userName != null) { User selectedUser = users.Find(x => x.name.ToLower() == userName.ToLower()); if (selectedUser != null) { InsertUserSession(selectedUser.id); SceneManager.LoadScene("Menu"); } } else { AddUser(); } } }
public void MouseEnter() { EyeCursor.On(); StartCoroutine(loadButton()); }
public void MouseExit() { EyeCursor.Off(); StopAllCoroutines(); }
public void MouseEnter(int i, int j) { EyeCursor.On(); StartCoroutine(loadButton(i, j)); }
public void MouseEnter(string scene) { EyeCursor.On(); StartCoroutine(loadButton(scene)); }
public void MouseEnter(string userName = null) { EyeCursor.On(); StartCoroutine(loadButton(userName)); }