Ejemplo n.º 1
0
        private void MoveBrowFromEye(EyeBrow brow, EyeTarget eye)
        {
            float yPosition = 0;
            float eyeAngleX = Humanoid.Tracking.Angle.Normalize(eye.target.transform.localEulerAngles.x);

            if (eyeAngleX < 0)
            {
                yPosition = -eyeAngleX * 0.0004F;
            }

            if (brow.outer.isPresent)
            {
                brow.outer.target.transform.localPosition = brow.outer.startPosition + Vector3.up * yPosition;
                brow.outer.target.confidence.position     = 0.1F;
            }
            if (brow.center.isPresent)
            {
                brow.center.target.transform.localPosition = brow.center.startPosition + Vector3.up * yPosition;
                brow.center.target.confidence.position     = 0.1F;
            }
            if (brow.inner.isPresent)
            {
                brow.inner.target.transform.localPosition = brow.inner.startPosition + Vector3.up * yPosition;
                brow.inner.target.confidence.position     = 0.1F;
            }
        }
Ejemplo n.º 2
0
    private void InstantiateEyeBrows(string currentKey, out int eyeBrowColor, out int eyeBrowType)
    {
        EyeBrow eyeBrow = eyeBrowDictionary[currentKey];

        _eyeBrowInstance      = Instantiate(_eyeBrowPrefab, eyeBrow.EyeBrowPosition, Quaternion.identity);
        _eyeBrowInstanceKey   = currentKey;
        _eyeBrowInstance.name = _eyeBrowInstanceKey;
        _eyeBrowInstance.GetComponent <SpriteRenderer>().sprite = eyeBrow.EyeBrowSprite;

        string[] words            = _eyeBrowInstanceKey.Split('_');
        string   eyeBrowTypeValue = "";

        // Get the eyeBrowTypeValue from the _eyeBrowInstanceKey
        if (words.Length == 2)
        {
            eyeBrowTypeValue = words[1];
        }

        currentKey = GenerateInvertedEyeBrowKey(eyeBrow.EyeBrowObjectColor, eyeBrowTypeValue);
        eyeBrow    = invertedEyeBrowDictionary[currentKey];

        _invertedEyeBrowInstance      = Instantiate(_eyeBrowPrefab, eyeBrow.EyeBrowPosition, Quaternion.Euler(_invertRotation));
        _invertedEyeBrowInstance.name = currentKey;
        _invertedEyeBrowInstance.GetComponent <SpriteRenderer>().sprite = eyeBrow.EyeBrowSprite;

        eyeBrowColor = (int)eyeBrow.EyeBrowObjectColor;
        eyeBrowType  = int.Parse(eyeBrowTypeValue);
    }
Ejemplo n.º 3
0
 private void UpdateEyeBrow(FaceTarget faceTarget, EyeBrow brow, EyeTarget eye)
 {
     UpdateFacePoint(faceTarget, brow.outer);
     UpdateFacePoint(faceTarget, brow.center);
     UpdateFacePoint(faceTarget, brow.inner);
 }