Ejemplo n.º 1
0
        public static Geometry <EntityVertex> Hammer()
        {
            var cube1 = Extrusion.Cube <EntityVertex> (1f, 1.5f, 2f).RotateY(MathHelper.PiOver2);
            var cube2 = Extrusion.Cube <EntityVertex> (1f, 1f, 1f).Scale(0.8f, 0.8f, 0.8f);
            var cube3 = Extrusion.Cube <EntityVertex> (1f, 1f, 2f);

            return(Composite.Create(Stacking.StackRight(cube1, cube2, cube3)
                                    .Align(Alignment.None, Alignment.Center, Alignment.Center)).Center());
        }
Ejemplo n.º 2
0
        public static Reaction <Camera> Renderer(SceneGraph sceneGraph, Vec3 skyColor)
        {
            _skyboxShader = new GLProgram(VertexShader(), FragmentShader());
            _skybox       = new Skybox(_skyboxShader);
            _skyColor     = skyColor;
            var cube = Extrusion.Cube <PositionalVertex> (_cubeSize, _cubeSize, _cubeSize).Center();

            _vertices = new VBO <PositionalVertex> (cube.Vertices, BufferTarget.ArrayBuffer);
            _indices  = new VBO <int> (cube.Indices, BufferTarget.ElementArrayBuffer);
            var environmentMap = Texture.CubeMapFromFiles(
                _paths.Map(s => string.Format(@"Textures/{0}.bmp", s)), 0)
                                 .LinearFiltering().ClampToEdges(Axes.All);

            sceneGraph.GlobalLighting.DiffuseMap = environmentMap;

            return(React.By <Camera> (_skybox.Render)
                   .BindSamplers(new Dictionary <Sampler, Texture> ()
            {
                { !_skybox.cubeMap, environmentMap }
            })
                   .Culling(CullFaceMode.Front)
                   .Program(_skyboxShader));
        }