Ejemplo n.º 1
0
        internal static void CreateFirstExtraSkillFamily(GameObject targetPrefab)
        {
            ExtraSkillLocator skillLocator = targetPrefab.GetComponent <ExtraSkillLocator>();

            if (!skillLocator)
            {
                skillLocator = targetPrefab.AddComponent <ExtraSkillLocator>();
            }
            skillLocator.extraFirst = targetPrefab.AddComponent <GenericSkill>();
            SkillFamily firstExtraFamily = ScriptableObject.CreateInstance <SkillFamily>();

            firstExtraFamily.variants            = new SkillFamily.Variant[0];
            skillLocator.extraFirst._skillFamily = firstExtraFamily;
            TTGL_SurvivorPlugin.skillFamilies.Add(firstExtraFamily);
        }
Ejemplo n.º 2
0
        internal static void AddFirstExtraSkill(GameObject targetPrefab, SkillDef skillDef)
        {
            ExtraSkillLocator skillLocator = targetPrefab.GetComponent <ExtraSkillLocator>();

            if (skillLocator)
            {
                SkillFamily skillFamily = skillLocator.extraFirst.skillFamily;

                Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
                skillFamily.variants[skillFamily.variants.Length - 1] = new SkillFamily.Variant
                {
                    skillDef       = skillDef,
                    unlockableName = "",
                    viewableNode   = new ViewablesCatalog.Node(skillDef.skillNameToken, false, null)
                };
            }
        }