Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        //Physics.gravity = new Vector3(0, -1.0F, 0);
        ExternalRead read = new ExternalRead();

        read.ReadItems(this);

#if UNITY_EDITOR
        GameObject.FindObjectOfType <MapManage>().CreateMap();
        GameObject.FindObjectOfType <MapManage>().ChangeTile();
        gameObject.AddComponent <FPSOnGUIText>();
#endif
    }
Ejemplo n.º 2
0
    // Start is called before the first frame update
    void Start()
    {
        //物品过多可能有开销问题
        //Physics.gravity = new Vector3(0, -1.0F, 0);
        ExternalRead read = new ExternalRead();

        read.ReadItems(this);
        selectUI = gameObject.transform.Find("LowerBackground/SelectInfo").gameObject;
        Messenger.AddListener(EventCode.APP_SAVE_GAME, SaveShow);
        Messenger.AddListener(EventCode.APP_SAVEOVER_GAME, SaveOver);
        Messenger.AddListener <SelectInfo>(EventCode.UI_SELECT_INFO, SelectInfo);
#if UNITY_EDITOR
        // Game_mo_UI ui = GameObject.FindObjectOfType<Game_mo_UI>();
        AppManage.Instance.HUD = gameObject;
        // isSave = true;
        GameObject.FindObjectOfType <MapManage>().CreateMap();
        // GameObject.FindObjectOfType<MapManage>().ChangeTile();
        gameObject.AddComponent <FPSOnGUIText>();
#endif
    }