Ejemplo n.º 1
0
 protected override void PostProcessBeam(BeamController beam)
 {
     beam.projectile.OnHitEnemy += this.OnHitEnemy;
     if (beam.GetComponent <CarrionMainTendrilController>())
     {
         beam.GetComponent <CarrionMainTendrilController>().forme = currentForme;
         ExtantBeams.Add(beam);
     }
     base.PostProcessBeam(beam);
 }
Ejemplo n.º 2
0
        private void SwitchForme(int targetForme)
        {
            if ((targetForme > 0) && (targetForme < 4))
            {
                currentForme = targetForme;
            }
            else
            {
                return;
            }
            enemiesKilledSinceTransform = 0;
            switch (targetForme)
            {
            case 1:
                this.gun.TransformToTargetGun(PickupObjectDatabase.GetById(CarrionForme1ID) as Gun);
                break;

            case 2:
                this.gun.TransformToTargetGun(PickupObjectDatabase.GetById(CarrionForme2ID) as Gun);
                break;

            case 3:
                this.gun.TransformToTargetGun(PickupObjectDatabase.GetById(CarrionForme3ID) as Gun);
                break;
            }
            int beamCount = ExtantBeams.Count();

            for (int i = (beamCount - 1); i >= 0; i--)
            {
                if (ExtantBeams[i] != null)
                {
                    ExtantBeams[i].CeaseAttack();
                }
            }
            ExtantBeams.Clear();
        }