Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     _gameController = GameObject.FindGameObjectWithTag ("GameController").GetComponent<ExploreMode_GameController> ();
     red = Color.red;
     white = Color.white;
     currentColor = white;
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     _GameController = FindObjectOfType<ExploreMode_GameController>();
     myBox = GetComponentInChildren<BoxCollider> ();
     myWidth = (int) myBox.size.x;
     myHeight = (int) myBox.size.z;
     updateTileMap ();
 }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     _gameController = FindObjectOfType<ExploreMode_GameController> ();
 }
Ejemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     _gameController = FindObjectOfType<ExploreMode_GameController> ();
     _winScript = FindObjectOfType<WinStateScript>();
 }
Ejemplo n.º 5
0
 // Use this for initialization
 void Start()
 {
     _GameController = FindObjectOfType <ExploreMode_GameController>();
     _GameController.tiles [(int)transform.position.x, (int)transform.position.z] = myTileType;
 }
Ejemplo n.º 6
0
 // Use this for initialization
 void Start()
 {
     _GameController = FindObjectOfType<ExploreMode_GameController>();
     _GameController.tiles [(int)transform.position.x,(int)transform.position.z] = myTileType;
 }
Ejemplo n.º 7
0
    // Use this for initialization
    void Start()
    {
        _audioController = FindObjectOfType<AudioController> ().gameObject.GetComponent<AudioController> ();
        _GameController = GameObject.FindGameObjectWithTag ("GameController").GetComponent<ExploreMode_GameController> ();
        //
        if (!PlayerDataManager.playerDataManager.isLive) {
            agentId = "" + Random.Range (0, 9999);

        }
        currentPosition = new Vector2( transform.position.x, transform.position.z );
        startPosition = currentPosition;
        moving = false;
        movePressed = false;
        attackPressed = false;
        grabPressed = false;
        waitPressed = false;
        turnComplete = false;
        hasAttacked = false;
        isMoving = false;

        currentPatrolPoint = 0;

        movement = 2 + (agility);
        movementRemaining = movement;
        attackRange = myWeapon.GetComponent<weaponScript> ().range;
        attackRating = myWeapon.GetComponent<weaponScript> ().damageModifier + (strength);
        aimRating = myWeapon.GetComponent<weaponScript> ().accuracy + (perception * 0.1f);

        foreach( Unit fU in _GameController.folk ){
            FolkUnits.Add (fU);
        }
        if (isElite) {
            myAnimCtrl = transform.GetComponent<EliteAnimCtrl> ();
        } else {
            myFAnimCtrl = transform.GetComponent<FolkAnimCtrl>();
        }
        _GameController.tiles [(int)currentPosition.x,(int)currentPosition.y] = 3;
        myWeaponName = myWeapon.gameObject.name;
        //
        //		myCam = gameObject.GetComponentInChildren<Camera> ().gameObject;
        //		if (myCam != null) {
        //			myCam.SetActive(false);
        //		}
    }
Ejemplo n.º 8
0
    // Use this for initialization
    void Start()
    {
        GetComponent<Camera>().transform.position = translation;
        GetComponent<Camera>().transform.eulerAngles = targetRotation; //new Vector3 (30, 45, 0);

        _gameController = FindObjectOfType<ExploreMode_GameController> ();
        //mouseEdgeControl = true;
        perspCam = true;
    }