Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     vcam     = FindObjectOfType <CinemachineVirtualCamera>().GetCinemachineComponent <CinemachineComposer>();
     Ydefault = vcam.m_ScreenY;
     Xdefault = vcam.m_ScreenX;
     buto     = FindObjectOfType <ExplorationNav>();
     zoom     = GetComponent <CinemachineFollowZoom>();
     camMove  = FindObjectOfType <CameraSnapTo>();
 }
Ejemplo n.º 2
0
    private void Start()
    {
        // grab all objects with the pause tag
        pauseItems = GameObject.FindGameObjectsWithTag("ShowOnPause");

        //Grab buto
        buto = GameObject.Find("Buto_Exploration").GetComponent <ExplorationNav>();

        // don't bother deactivating pause objects, it does it for you automatically here
        HidePaused();
    }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        buto = FindObjectOfType <ExplorationNav>();

        // Values for testing
        FearPower    = SaveData.current.FearPower;
        JoyPower     = SaveData.current.JoyPower;
        DespairPower = SaveData.current.DespairPower;
        PeacePower   = SaveData.current.PeacePower;
        RagePower    = SaveData.current.RagePower;
        WonderPower  = SaveData.current.WonderPower;
        UpdatePowerSelection();

        CurrentlySelectedPower = "None";
    }
Ejemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     flowchart = FindObjectOfType <Flowchart>();
     player    = GameObject.FindGameObjectWithTag("Player").GetComponent <ExplorationNav>();
     power     = FindObjectOfType <EmotionWheel>();
 }
Ejemplo n.º 5
0
 private void Start()
 {
     nav   = FindObjectOfType <ExplorationNav>();
     hover = nav.hoverPar.transform;
 }
Ejemplo n.º 6
0
 private void Start()
 {
     nav = FindObjectOfType <ExplorationNav>();
 }