private void ExplodeObject(GameObject obj) { // DONE! #if ENABLE_CRACK_AND_EXPLODE Exploder.CrackObject(obj, OnCracked); #else Exploder.ExplodeObject(obj, OnExplosion); #endif }
private void ExplodeObject(GameObject obj) { // DONE! #if ENABLE_CRACK_AND_EXPLODE Exploder.CrackObject(obj, OnCracked); #else Exploder.ExplodeObject(obj, OnExplosion); #endif }