Ejemplo n.º 1
0
 public void GainExperience(int gainedExperience)
 {
     Debug.Log("Player recieved " + gainedExperience + " experience");
     experience += gainedExperience;
     if (experience >= 100)
     {
         level++;
         experience -= 100;
         experienceBar.SetSize(0f);
         damage += 10;
         Instantiate(particlesLevelUp, gameObject.transform.position, Quaternion.identity);
     }
     else
     {
         experienceBar.SetSize((float)experience / 100);
     }
 }
Ejemplo n.º 2
0
 private void LevelSystemAnimated_OnExperienceChanged(object sender, System.EventArgs e)
 {
     experienceBar.SetSize(levelSystemAnimated.GetExperienceNormalized());
 }