private void Update() { float ratio = (float)m_experience.GetCurrent() / m_experience.GetNext(); m_transform.localScale = new Vector2(ratio, 1.0f); m_text.text = m_experience.GetCurrent() + " / " + m_experience.GetNext(); }
private void Update() { float ratio = (float)m_experience.GetCurrent() / m_experience.GetNext(); m_transform.localScale = new Vector2(ratio, 1.0f); m_text.text = m_experience.GetCurrent() + " / " + m_experience.GetNext(); }