private void BillingForm_FormClosing(object sender, FormClosingEventArgs e) { // daily sale report generated by dafault if staff by mistake closes the application. DailySalesReportButton_Click(sender, e); DialogResult Message = MessageBox.Show("do yo want to Update the stock ?", "Confiramtion Message", MessageBoxButtons.YesNo, MessageBoxIcon.Information); if (Message == DialogResult.Yes) { //Code to save the daily transactions everyday. File.Delete("StockFile.txt"); StreamWriter FileWrite; FileWrite = File.AppendText("StockFile.txt"); for (int i = 0; i < 14; i++) { for (int j = 0; j < 5; j++) { FileWrite.WriteLine(StockArray[i, j].ToString()); } } FileWrite.Close(); } else { e.Cancel = true; ExitButton.Focus(); } }
protected override void Dispose(bool disposing) { base.Dispose(disposing); if (disposing) { if (ToSelectButton != null) { if (!ToSelectButton.IsDisposed) { ToSelectButton.Dispose(); } ToSelectButton = null; } if (ExitButton != null) { if (!ExitButton.IsDisposed) { ExitButton.Dispose(); } ExitButton = null; } } }
public void StartButtonRemove() { StartButton.SetActive(false); ExitButton.SetActive(false); EscButton.SetActive(true); RstButton.SetActive(true); }
// Use this for initialization void Start() { //for exite button disable in IOS #if UNITY_IOS ExitButton.SetActive(false); #endif }
private void State4_Grup1Button_Click(object sender, EventArgs e) { try { PongGameField name = new PongGameField(tournament.Rounds[4][0]); name.CurrentMatch.WinEvent += (s, a) => { ((Button)sender).Enabled = false; ShowInTaskbar = true; Show(); }; ShowInTaskbar = false; Hide(); name.Show(); name.CurrentMatch.WinEvent += (s, a) => { if (a.Winner.ID == name.CurrentMatch.PlayerOne.ID) { State4_P1.BackColor = Color.Gold; State4_P2.BackColor = Color.Silver; } else if (name.CurrentMatch.WinnerID == name.CurrentMatch.PlayerTwo.ID) { State4_P1.BackColor = Color.Silver; State4_P2.BackColor = Color.Gold; } ExitButton.Show(); }; } catch { MessageBox.Show("Мачът не съществува!"); } }
public void OnClickResumeButton() { Time.timeScale = 1f; //Oyun devam ediyor ResumeButton.SetActive(false); RestartButton.SetActive(false); ExitButton.SetActive(false); }
void Update() { ScoreLeft.text = "" + scoreLeft; ScoreRight.text = "" + scoreRight; //ScoreLeft.text = ""+ scoreLeft; //ScoreLeft Metnini güncel skor ile güncelle //ScoreRight.text = "" + scoreRight; //ScoreRight Metnini güncel skor ile güncelle if (scoreLeft == 10 || scoreRight == 10) { Time.timeScale = 0f; RestartButton.SetActive(true); ExitButton.SetActive(true); DeveloperText.SetActive(true); LoserText.SetActive(true); if (scoreRight == 10) { loserText.text = "Loser: Left Side"; } else if (scoreLeft == 10) { loserText.text = "Loser: Right Side"; } } if (Input.GetKeyDown(KeyCode.Escape)) { Time.timeScale = 0f; //Oyun duraklatıldı ResumeButton.SetActive(true); ExitButton.SetActive(true); RestartButton.SetActive(true); } }
public string CheckButtons() { if (PlayButton.ButtonClicked()) { return("Adventure"); } if (ExitButton.ButtonClicked()) { return("Exit"); } if (ShopButton.ButtonClicked()) { return("Shop"); } if (ChoosePartyButton.ButtonClicked()) { return("PartySelect"); } if (NewPartyButton.ButtonClicked()) { return("NewParty"); } else { return("MainMenu"); } }
public override bool OnMouseMove(MouseMoveEventArgs E) { int X = NanoVG.ScaleX(E.X); int Y = NanoVG.ScaleY(E.Y); if (DemoGameButton?.Collide(X, Y) == true) { DemoGameColor = Color.Green; } else { DemoGameColor = Color.White; } if (ExitButton?.Collide(X, Y) == true) { ExitColor = Color.Green; } else { ExitColor = Color.White; } return(true); }
//when escape is pressed pauses game or resumes it void Update() { if (Input.GetKeyDown("escape")) { if (paused) { Panel.gameObject.SetActive(false); paused = false; Time.timeScale = 1f; ExitButton.Select(); } else { Panel.gameObject.SetActive(true); paused = true; Time.timeScale = 0f; ResumeButton.Select(); } } if (Input.GetKeyDown("tab")) { if (invOpen) { Inventory.gameObject.SetActive(false); invOpen = false; } else { Inventory.gameObject.SetActive(true); invOpen = true; } } }
public void DrawGUI(SpriteBatch sb) { int padding = 10, height = padding * 5, offset = 3; sb.Draw(Spritesheet, Camera.Position + new Vector2(padding - 7, padding - 3), new Rectangle(new Point((SpritesheetSize.X - 3) * Cell, 0), new Point(3 * Cell, 2 * Cell)), Color, 0, Vector2.Zero, 4, SpriteEffects.None, GUILayer); sb.Draw(Spritesheet, Camera.Position + new Vector2(padding - 7, padding - 3), new Rectangle(new Point((SpritesheetSize.X - 3) * Cell, 4 * Cell), new Point(3 * Cell, 2 * Cell)), Color.White, 0, Vector2.Zero, 4, SpriteEffects.None, GUILayer); //ExitButton.Position = new Vector2(Graphics.PreferredBackBufferWidth - padding - ExitButton.Background.Width, height + padding); ExitButton.Draw(sb); //STATS StatList.StatList.ForEach(x => x.Draw(sb)); //TIMER sb.DrawString(FontSmall, ((int)(TurnTime - Time)).ToString(), Camera.Position + new Vector2(Graphics.PreferredBackBufferWidth - padding - FontSmall.MeasureString(((int)(TurnTime - Time)).ToString()).X - offset * 2, padding + offset), Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, GUILayer); //ADD CARD BUTTON AddCardButton.Draw(sb); //CARDS Cards.ForEach(x => x.Draw(sb)); if (HoveringCard != null) { HoveringCard.Draw(sb); } }
public void Update(GameTime gt) { Time += (float)gt.ElapsedGameTime.TotalSeconds; Cards.ForEach(x => x.Update(gt)); foreach (Card c in Cards) { if (c.Used) { Cards.Remove(c); break; } } if (Debug.DiscoverOnClick && Mouse.CanPress && Mouse.LeftMouseDown) { Discover(5); } ExitButton.Update(gt); AddCardButton.Update(gt); UndiscoveredTiles.Cast <Tile>().ToList().ForEach(x => x.Update(gt)); }
private void ExitPuzzle() { ExitButton eb = FindUtilities .TryFind(this.character.transform.parent.parent.gameObject, "ExitButton") .GetComponent <ExitButton>(); eb.ExitPuzzle(); }
public void MenuHide() { MenuReset(); StartButton.SetActive(false); OptionButton.SetActive(false); ExitButton.SetActive(false); serverListIsShown = false; }
public virtual void Exit() { ExitButton eb = FindUtilities .TryFind(this.transform.parent.parent.gameObject, "ExitButton") .GetComponent <ExitButton>(); eb.ExitPuzzle(); }
protected override void MouseCore(MouseHandlerParams _params) { RestartButton.Mouse(_params); LevelSelectButton.Mouse(_params); MainMenuButton.Mouse(_params); ExitButton?.Mouse(_params); BackButton.Mouse(_params); }
protected override void TouchCore(ref TouchHandlerParams _params) { RestartButton.Touch(ref _params); LevelSelectButton.Touch(ref _params); MainMenuButton.Touch(ref _params); ExitButton?.Touch(ref _params); BackButton.Touch(ref _params); }
public void FirstInitialization() { beginButton = GameObject.FindGameObjectWithTag("Begin").GetComponent <BeginButton>(); exitButton = GameObject.FindGameObjectWithTag("Quit").GetComponent <ExitButton>(); counter = GameObject.FindGameObjectWithTag("Counter").GetComponent <Text>(); win = GameObject.FindGameObjectWithTag("Win").GetComponent <Text>(); counter.enabled = false; win.enabled = false; }
public void DoHelp() { PlayButton.GetComponent <Image> ().raycastTarget = false; OptionButton.GetComponent <Image> ().raycastTarget = false; HelpButton.GetComponent <Image> ().raycastTarget = false; ExitButton.GetComponent <Image> ().raycastTarget = false; Instantiate(HelpPrefab, gameObject.transform.parent); }
public void Draw(SpriteBatch sprite, SpriteFont font) { sprite.Draw(BackGround, new Rectangle(0, 0, 800, 480), Color.White); PlayButton.Draw(sprite, font); NewPartyButton.Draw(sprite, font); ShopButton.Draw(sprite, font); ChoosePartyButton.Draw(sprite, font); ExitButton.Draw(sprite, font); }
public static void Process() { if (!done) { var sr = ExitButton.GetComponent <SpriteRenderer>(); AssetsManager.Register(Ressources.Button.Name, sr.sprite); done = true; } }
protected override void Awake() { Title = CreateGameObject.CreateChildGameObject <ControlText>(transform).GetComponent <ControlText>(); StartButton = CreateGameObject.CreateChildGameObject <StartButton>(transform).GetComponent <StartButton>(); OptionsButton = CreateGameObject.CreateChildGameObject <OptionsButton>(transform).GetComponent <OptionsButton>(); LevelSelectButton = CreateGameObject.CreateChildGameObject <LevelSelectButton>(transform).GetComponent <LevelSelectButton>(); ExitButton = CreateGameObject.CreateChildGameObject <ExitButton>(transform).GetComponent <ExitButton>(); base.Awake(); }
private void Initialize_UI() { Title.sizeDelta = new Vector2(Screen.height * 0.6f, Screen.height * 0.2f); Title.transform.position = new Vector2(Screen.width / 2, Screen.height * 0.85f); StartButton.sizeDelta = new Vector2(Screen.height / 1.5f, Screen.height / 9); StartButton.transform.position = new Vector2(Screen.width / 2, Screen.height * 0.55f); StartButton.GetComponent <Text>().fontSize = (int)Screen.height / 17; OptionButton.sizeDelta = new Vector2(Screen.height / 1.5f, Screen.height / 9); OptionButton.transform.position = new Vector2(Screen.width / 2, Screen.height * 0.39f); OptionButton.GetComponent <Text>().fontSize = (int)Screen.height / 17; ExitButton.sizeDelta = new Vector2(Screen.height / 1.5f, Screen.height / 9); ExitButton.transform.position = new Vector2(Screen.width / 2, Screen.height * 0.23f); ExitButton.GetComponent <Text>().fontSize = (int)Screen.height / 17; LevelButton[0].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[0].transform.position = new Vector2(Screen.width * 0.1f, Screen.height * 0.65f); LevelButton[1].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[1].transform.position = new Vector2(Screen.width * 0.3f, Screen.height * 0.65f); LevelButton[2].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[2].transform.position = new Vector2(Screen.width * 0.5f, Screen.height * 0.65f); LevelButton[3].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[3].transform.position = new Vector2(Screen.width * 0.7f, Screen.height * 0.65f); LevelButton[4].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[4].transform.position = new Vector2(Screen.width * 0.9f, Screen.height * 0.65f); LevelButton[5].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[5].transform.position = new Vector2(Screen.width * 0.1f, Screen.height * 0.35f); LevelButton[6].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[6].transform.position = new Vector2(Screen.width * 0.3f, Screen.height * 0.35f); LevelButton[7].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[7].transform.position = new Vector2(Screen.width * 0.5f, Screen.height * 0.35f); LevelButton[8].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[8].transform.position = new Vector2(Screen.width * 0.7f, Screen.height * 0.35f); LevelButton[9].sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); LevelButton[9].transform.position = new Vector2(Screen.width * 0.9f, Screen.height * 0.35f); BackButton.sizeDelta = new Vector2(Screen.height / 2.5f, Screen.height / 5); BackButton.transform.position = new Vector2(Screen.height / 5, Screen.height - Screen.height / 10); BackButton.GetComponent <Text>().fontSize = (int)Screen.height / 20; for (int i = 0; i < 9; i++) { LevelButton[i].GetChild(0).gameObject.GetComponent <RectTransform>().sizeDelta = new Vector2(Screen.height / 10, Screen.height / 10); } LevelButton[9].GetChild(0).gameObject.GetComponent <RectTransform>().sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5); }
public void creditsClicked() { BackCreditsButton.SetActive(true); CreditsText.SetActive(true); StartButton.SetActive(false); CreditsButton.SetActive(false); ExitButton.SetActive(false); HelpButton.SetActive(false); }
public void helpBackClicked() { HelpText.SetActive(false); HelpBackButton.SetActive(false); StartButton.SetActive(true); CreditsButton.SetActive(true); ExitButton.SetActive(true); HelpButton.SetActive(true); }
protected override void Awake() { _continueButton = CreateGameObject.CreateChildGameObject <ContinueButton>(transform).GetComponent <ContinueButton>(); _restartLevelButton = CreateGameObject.CreateChildGameObject <RestartLevelButton>(transform).GetComponent <RestartLevelButton>(); _optionsButton = CreateGameObject.CreateChildGameObject <OptionsButton>(transform).GetComponent <OptionsButton>(); _exitButton = CreateGameObject.CreateChildGameObject <ExitButton>(transform).GetComponent <ExitButton>(); _exitButton.onClick.AddListener(_exitButton.OnClickInGame); base.Awake(); }
private void ClearButton_Click(object sender, EventArgs e) { //Code to chnage the visisbility of the code. ExitButton.Focus(); Searchpanel.Visible = true; TransactionDateTextBox.Clear(); TransactionIDTextBox.Clear(); SearchDetailsListBox.Items.Clear(); SearchListBoxPanel.Visible = false; }
public void LoadUpgradeMenu(GraphicsDevice graphicsDevice, ContentManager content, int screenWidth, Texture2D upgradeMenuBackgroundSprite, Texture2D startButtonSprite, Texture2D exitButtonSprite) { //Load Background backgroundSprite = upgradeMenuBackgroundSprite; backgroundPosition = new Vector2(0, 0); //Load Buttons startButton = new StartButton(startButtonSprite, screenWidth, graphicsDevice); exitButton = new ExitButton(exitButtonSprite, screenWidth, graphicsDevice); }
public void GameOver(int points) //вывод результатов игры { m_gameMusic.Stop(); m_endMusic.PlayLooping(); GameOverLabel.Show(); RetryButton.Show(); ExitButton.Show(); MartianBattleLabel.Show(); PointsLabel.Text = "POINTS: " + points.ToString(); PointsLabel.Show(); }
public Panel(int x, int y, string title, int width = 400, int height = 400, RGBColor color = null, float opacity = 1f) : base(x, y, width, height, AssetLibrary.Images["panelImage"], color, opacity) { Title = new TextDisplay(5, 10, title); ExitBtn = new ExitButton(width - (20 + (width / 50)), (width / 50), 20, 20); ExitBtn.Exit += OnExit; AddChild(Title); AddChild(ExitBtn); }