Inheritance: MonoBehaviour
Ejemplo n.º 1
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        private void BillingForm_FormClosing(object sender, FormClosingEventArgs e)
        {
            // daily sale report generated by dafault if staff by mistake closes the application.
            DailySalesReportButton_Click(sender, e);
            DialogResult Message = MessageBox.Show("do yo want to Update the stock ?", "Confiramtion Message", MessageBoxButtons.YesNo, MessageBoxIcon.Information);

            if (Message == DialogResult.Yes)
            {
                //Code to save the daily transactions everyday.
                File.Delete("StockFile.txt");
                StreamWriter FileWrite;
                FileWrite = File.AppendText("StockFile.txt");
                for (int i = 0; i < 14; i++)
                {
                    for (int j = 0; j < 5; j++)
                    {
                        FileWrite.WriteLine(StockArray[i, j].ToString());
                    }
                }
                FileWrite.Close();
            }
            else
            {
                e.Cancel = true;
                ExitButton.Focus();
            }
        }
Ejemplo n.º 2
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        protected override void Dispose(bool disposing)
        {
            base.Dispose(disposing);

            if (disposing)
            {
                if (ToSelectButton != null)
                {
                    if (!ToSelectButton.IsDisposed)
                    {
                        ToSelectButton.Dispose();
                    }

                    ToSelectButton = null;
                }

                if (ExitButton != null)
                {
                    if (!ExitButton.IsDisposed)
                    {
                        ExitButton.Dispose();
                    }

                    ExitButton = null;
                }
            }
        }
Ejemplo n.º 3
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 public void StartButtonRemove()
 {
     StartButton.SetActive(false);
     ExitButton.SetActive(false);
     EscButton.SetActive(true);
     RstButton.SetActive(true);
 }
Ejemplo n.º 4
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 // Use this for initialization
 void Start()
 {
     //for exite button disable in IOS
             #if UNITY_IOS
     ExitButton.SetActive(false);
             #endif
 }
Ejemplo n.º 5
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        private void State4_Grup1Button_Click(object sender, EventArgs e)
        {
            try
            {
                PongGameField name = new PongGameField(tournament.Rounds[4][0]);
                name.CurrentMatch.WinEvent += (s, a) => { ((Button)sender).Enabled = false; ShowInTaskbar = true; Show(); }; ShowInTaskbar = false; Hide();
                name.Show();
                name.CurrentMatch.WinEvent += (s, a) =>
                {
                    if (a.Winner.ID == name.CurrentMatch.PlayerOne.ID)
                    {
                        State4_P1.BackColor = Color.Gold;
                        State4_P2.BackColor = Color.Silver;
                    }
                    else if (name.CurrentMatch.WinnerID == name.CurrentMatch.PlayerTwo.ID)
                    {
                        State4_P1.BackColor = Color.Silver;
                        State4_P2.BackColor = Color.Gold;
                    }

                    ExitButton.Show();
                };
            }
            catch
            {
                MessageBox.Show("Мачът не съществува!");
            }
        }
Ejemplo n.º 6
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 public void OnClickResumeButton()
 {
     Time.timeScale = 1f; //Oyun devam ediyor
     ResumeButton.SetActive(false);
     RestartButton.SetActive(false);
     ExitButton.SetActive(false);
 }
Ejemplo n.º 7
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    void Update()
    {
        ScoreLeft.text  = "" + scoreLeft;
        ScoreRight.text = "" + scoreRight;

        //ScoreLeft.text = ""+ scoreLeft; //ScoreLeft Metnini güncel skor ile güncelle
        //ScoreRight.text = "" + scoreRight; //ScoreRight Metnini güncel skor ile güncelle
        if (scoreLeft == 10 || scoreRight == 10)
        {
            Time.timeScale = 0f;
            RestartButton.SetActive(true);
            ExitButton.SetActive(true);
            DeveloperText.SetActive(true);
            LoserText.SetActive(true);
            if (scoreRight == 10)
            {
                loserText.text = "Loser: Left Side";
            }
            else if (scoreLeft == 10)
            {
                loserText.text = "Loser: Right Side";
            }
        }

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            Time.timeScale = 0f; //Oyun duraklatıldı
            ResumeButton.SetActive(true);
            ExitButton.SetActive(true);
            RestartButton.SetActive(true);
        }
    }
Ejemplo n.º 8
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 public string CheckButtons()
 {
     if (PlayButton.ButtonClicked())
     {
         return("Adventure");
     }
     if (ExitButton.ButtonClicked())
     {
         return("Exit");
     }
     if (ShopButton.ButtonClicked())
     {
         return("Shop");
     }
     if (ChoosePartyButton.ButtonClicked())
     {
         return("PartySelect");
     }
     if (NewPartyButton.ButtonClicked())
     {
         return("NewParty");
     }
     else
     {
         return("MainMenu");
     }
 }
Ejemplo n.º 9
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        public override bool OnMouseMove(MouseMoveEventArgs E)
        {
            int X = NanoVG.ScaleX(E.X);
            int Y = NanoVG.ScaleY(E.Y);

            if (DemoGameButton?.Collide(X, Y) == true)
            {
                DemoGameColor = Color.Green;
            }
            else
            {
                DemoGameColor = Color.White;
            }

            if (ExitButton?.Collide(X, Y) == true)
            {
                ExitColor = Color.Green;
            }
            else
            {
                ExitColor = Color.White;
            }

            return(true);
        }
Ejemplo n.º 10
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 //when escape is pressed pauses game or resumes it
 void Update()
 {
     if (Input.GetKeyDown("escape"))
     {
         if (paused)
         {
             Panel.gameObject.SetActive(false);
             paused         = false;
             Time.timeScale = 1f;
             ExitButton.Select();
         }
         else
         {
             Panel.gameObject.SetActive(true);
             paused         = true;
             Time.timeScale = 0f;
             ResumeButton.Select();
         }
     }
     if (Input.GetKeyDown("tab"))
     {
         if (invOpen)
         {
             Inventory.gameObject.SetActive(false);
             invOpen = false;
         }
         else
         {
             Inventory.gameObject.SetActive(true);
             invOpen = true;
         }
     }
 }
Ejemplo n.º 11
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        public void DrawGUI(SpriteBatch sb)
        {
            int padding = 10, height = padding * 5, offset = 3;

            sb.Draw(Spritesheet, Camera.Position + new Vector2(padding - 7, padding - 3), new Rectangle(new Point((SpritesheetSize.X - 3) * Cell, 0), new Point(3 * Cell, 2 * Cell)), Color, 0, Vector2.Zero, 4, SpriteEffects.None, GUILayer);
            sb.Draw(Spritesheet, Camera.Position + new Vector2(padding - 7, padding - 3), new Rectangle(new Point((SpritesheetSize.X - 3) * Cell, 4 * Cell), new Point(3 * Cell, 2 * Cell)), Color.White, 0, Vector2.Zero, 4, SpriteEffects.None, GUILayer);

            //ExitButton.Position = new Vector2(Graphics.PreferredBackBufferWidth - padding - ExitButton.Background.Width, height + padding);
            ExitButton.Draw(sb);

            //STATS
            StatList.StatList.ForEach(x => x.Draw(sb));

            //TIMER
            sb.DrawString(FontSmall, ((int)(TurnTime - Time)).ToString(), Camera.Position + new Vector2(Graphics.PreferredBackBufferWidth - padding - FontSmall.MeasureString(((int)(TurnTime - Time)).ToString()).X - offset * 2, padding + offset), Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, GUILayer);

            //ADD CARD BUTTON
            AddCardButton.Draw(sb);

            //CARDS
            Cards.ForEach(x => x.Draw(sb));

            if (HoveringCard != null)
            {
                HoveringCard.Draw(sb);
            }
        }
Ejemplo n.º 12
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        public void Update(GameTime gt)
        {
            Time += (float)gt.ElapsedGameTime.TotalSeconds;

            Cards.ForEach(x => x.Update(gt));

            foreach (Card c in Cards)
            {
                if (c.Used)
                {
                    Cards.Remove(c);
                    break;
                }
            }

            if (Debug.DiscoverOnClick && Mouse.CanPress && Mouse.LeftMouseDown)
            {
                Discover(5);
            }

            ExitButton.Update(gt);
            AddCardButton.Update(gt);

            UndiscoveredTiles.Cast <Tile>().ToList().ForEach(x => x.Update(gt));
        }
Ejemplo n.º 13
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    private void ExitPuzzle()
    {
        ExitButton eb = FindUtilities
                        .TryFind(this.character.transform.parent.parent.gameObject, "ExitButton")
                        .GetComponent <ExitButton>();

        eb.ExitPuzzle();
    }
Ejemplo n.º 14
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 public void MenuHide()
 {
     MenuReset();
     StartButton.SetActive(false);
     OptionButton.SetActive(false);
     ExitButton.SetActive(false);
     serverListIsShown = false;
 }
Ejemplo n.º 15
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    public virtual void Exit()
    {
        ExitButton eb = FindUtilities
                        .TryFind(this.transform.parent.parent.gameObject, "ExitButton")
                        .GetComponent <ExitButton>();

        eb.ExitPuzzle();
    }
Ejemplo n.º 16
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 protected override void MouseCore(MouseHandlerParams _params)
 {
     RestartButton.Mouse(_params);
     LevelSelectButton.Mouse(_params);
     MainMenuButton.Mouse(_params);
     ExitButton?.Mouse(_params);
     BackButton.Mouse(_params);
 }
Ejemplo n.º 17
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 protected override void TouchCore(ref TouchHandlerParams _params)
 {
     RestartButton.Touch(ref _params);
     LevelSelectButton.Touch(ref _params);
     MainMenuButton.Touch(ref _params);
     ExitButton?.Touch(ref _params);
     BackButton.Touch(ref _params);
 }
Ejemplo n.º 18
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 public void FirstInitialization()
 {
     beginButton     = GameObject.FindGameObjectWithTag("Begin").GetComponent <BeginButton>();
     exitButton      = GameObject.FindGameObjectWithTag("Quit").GetComponent <ExitButton>();
     counter         = GameObject.FindGameObjectWithTag("Counter").GetComponent <Text>();
     win             = GameObject.FindGameObjectWithTag("Win").GetComponent <Text>();
     counter.enabled = false;
     win.enabled     = false;
 }
Ejemplo n.º 19
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    public void DoHelp()
    {
        PlayButton.GetComponent <Image> ().raycastTarget   = false;
        OptionButton.GetComponent <Image> ().raycastTarget = false;
        HelpButton.GetComponent <Image> ().raycastTarget   = false;
        ExitButton.GetComponent <Image> ().raycastTarget   = false;

        Instantiate(HelpPrefab, gameObject.transform.parent);
    }
Ejemplo n.º 20
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 public void Draw(SpriteBatch sprite, SpriteFont font)
 {
     sprite.Draw(BackGround, new Rectangle(0, 0, 800, 480), Color.White);
     PlayButton.Draw(sprite, font);
     NewPartyButton.Draw(sprite, font);
     ShopButton.Draw(sprite, font);
     ChoosePartyButton.Draw(sprite, font);
     ExitButton.Draw(sprite, font);
 }
Ejemplo n.º 21
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 public static void Process()
 {
     if (!done)
     {
         var sr = ExitButton.GetComponent <SpriteRenderer>();
         AssetsManager.Register(Ressources.Button.Name, sr.sprite);
         done = true;
     }
 }
Ejemplo n.º 22
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 protected override void Awake()
 {
     Title             = CreateGameObject.CreateChildGameObject <ControlText>(transform).GetComponent <ControlText>();
     StartButton       = CreateGameObject.CreateChildGameObject <StartButton>(transform).GetComponent <StartButton>();
     OptionsButton     = CreateGameObject.CreateChildGameObject <OptionsButton>(transform).GetComponent <OptionsButton>();
     LevelSelectButton = CreateGameObject.CreateChildGameObject <LevelSelectButton>(transform).GetComponent <LevelSelectButton>();
     ExitButton        = CreateGameObject.CreateChildGameObject <ExitButton>(transform).GetComponent <ExitButton>();
     base.Awake();
 }
Ejemplo n.º 23
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    private void Initialize_UI()
    {
        Title.sizeDelta          = new Vector2(Screen.height * 0.6f, Screen.height * 0.2f);
        Title.transform.position = new Vector2(Screen.width / 2, Screen.height * 0.85f);

        StartButton.sizeDelta                      = new Vector2(Screen.height / 1.5f, Screen.height / 9);
        StartButton.transform.position             = new Vector2(Screen.width / 2, Screen.height * 0.55f);
        StartButton.GetComponent <Text>().fontSize = (int)Screen.height / 17;

        OptionButton.sizeDelta                      = new Vector2(Screen.height / 1.5f, Screen.height / 9);
        OptionButton.transform.position             = new Vector2(Screen.width / 2, Screen.height * 0.39f);
        OptionButton.GetComponent <Text>().fontSize = (int)Screen.height / 17;

        ExitButton.sizeDelta                      = new Vector2(Screen.height / 1.5f, Screen.height / 9);
        ExitButton.transform.position             = new Vector2(Screen.width / 2, Screen.height * 0.23f);
        ExitButton.GetComponent <Text>().fontSize = (int)Screen.height / 17;

        LevelButton[0].sizeDelta          = new Vector2(Screen.height / 5, Screen.height / 5);
        LevelButton[0].transform.position = new Vector2(Screen.width * 0.1f, Screen.height * 0.65f);

        LevelButton[1].sizeDelta          = new Vector2(Screen.height / 5, Screen.height / 5);
        LevelButton[1].transform.position = new Vector2(Screen.width * 0.3f, Screen.height * 0.65f);

        LevelButton[2].sizeDelta          = new Vector2(Screen.height / 5, Screen.height / 5);
        LevelButton[2].transform.position = new Vector2(Screen.width * 0.5f, Screen.height * 0.65f);

        LevelButton[3].sizeDelta          = new Vector2(Screen.height / 5, Screen.height / 5);
        LevelButton[3].transform.position = new Vector2(Screen.width * 0.7f, Screen.height * 0.65f);

        LevelButton[4].sizeDelta          = new Vector2(Screen.height / 5, Screen.height / 5);
        LevelButton[4].transform.position = new Vector2(Screen.width * 0.9f, Screen.height * 0.65f);

        LevelButton[5].sizeDelta          = new Vector2(Screen.height / 5, Screen.height / 5);
        LevelButton[5].transform.position = new Vector2(Screen.width * 0.1f, Screen.height * 0.35f);

        LevelButton[6].sizeDelta          = new Vector2(Screen.height / 5, Screen.height / 5);
        LevelButton[6].transform.position = new Vector2(Screen.width * 0.3f, Screen.height * 0.35f);

        LevelButton[7].sizeDelta          = new Vector2(Screen.height / 5, Screen.height / 5);
        LevelButton[7].transform.position = new Vector2(Screen.width * 0.5f, Screen.height * 0.35f);

        LevelButton[8].sizeDelta          = new Vector2(Screen.height / 5, Screen.height / 5);
        LevelButton[8].transform.position = new Vector2(Screen.width * 0.7f, Screen.height * 0.35f);

        LevelButton[9].sizeDelta          = new Vector2(Screen.height / 5, Screen.height / 5);
        LevelButton[9].transform.position = new Vector2(Screen.width * 0.9f, Screen.height * 0.35f);

        BackButton.sizeDelta                      = new Vector2(Screen.height / 2.5f, Screen.height / 5);
        BackButton.transform.position             = new Vector2(Screen.height / 5, Screen.height - Screen.height / 10);
        BackButton.GetComponent <Text>().fontSize = (int)Screen.height / 20;

        for (int i = 0; i < 9; i++)
        {
            LevelButton[i].GetChild(0).gameObject.GetComponent <RectTransform>().sizeDelta = new Vector2(Screen.height / 10, Screen.height / 10);
        }
        LevelButton[9].GetChild(0).gameObject.GetComponent <RectTransform>().sizeDelta = new Vector2(Screen.height / 5, Screen.height / 5);
    }
Ejemplo n.º 24
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 public void creditsClicked()
 {
     BackCreditsButton.SetActive(true);
     CreditsText.SetActive(true);
     StartButton.SetActive(false);
     CreditsButton.SetActive(false);
     ExitButton.SetActive(false);
     HelpButton.SetActive(false);
 }
Ejemplo n.º 25
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 public void helpBackClicked()
 {
     HelpText.SetActive(false);
     HelpBackButton.SetActive(false);
     StartButton.SetActive(true);
     CreditsButton.SetActive(true);
     ExitButton.SetActive(true);
     HelpButton.SetActive(true);
 }
Ejemplo n.º 26
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 protected override void Awake()
 {
     _continueButton     = CreateGameObject.CreateChildGameObject <ContinueButton>(transform).GetComponent <ContinueButton>();
     _restartLevelButton = CreateGameObject.CreateChildGameObject <RestartLevelButton>(transform).GetComponent <RestartLevelButton>();
     _optionsButton      = CreateGameObject.CreateChildGameObject <OptionsButton>(transform).GetComponent <OptionsButton>();
     _exitButton         = CreateGameObject.CreateChildGameObject <ExitButton>(transform).GetComponent <ExitButton>();
     _exitButton.onClick.AddListener(_exitButton.OnClickInGame);
     base.Awake();
 }
 private void ClearButton_Click(object sender, EventArgs e)
 {
     //Code to chnage the visisbility of the code.
     ExitButton.Focus();
     Searchpanel.Visible = true;
     TransactionDateTextBox.Clear();
     TransactionIDTextBox.Clear();
     SearchDetailsListBox.Items.Clear();
     SearchListBoxPanel.Visible = false;
 }
Ejemplo n.º 28
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        public void LoadUpgradeMenu(GraphicsDevice graphicsDevice, ContentManager content, int screenWidth, Texture2D upgradeMenuBackgroundSprite, Texture2D startButtonSprite, Texture2D exitButtonSprite)
        {
            //Load Background
            backgroundSprite   = upgradeMenuBackgroundSprite;
            backgroundPosition = new Vector2(0, 0);

            //Load Buttons

            startButton = new StartButton(startButtonSprite, screenWidth, graphicsDevice);
            exitButton  = new ExitButton(exitButtonSprite, screenWidth, graphicsDevice);
        }
Ejemplo n.º 29
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 public void GameOver(int points) //вывод результатов игры
 {
     m_gameMusic.Stop();
     m_endMusic.PlayLooping();
     GameOverLabel.Show();
     RetryButton.Show();
     ExitButton.Show();
     MartianBattleLabel.Show();
     PointsLabel.Text = "POINTS: " + points.ToString();
     PointsLabel.Show();
 }
Ejemplo n.º 30
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        public Panel(int x, int y, string title, int width = 400, int height = 400, RGBColor color = null, float opacity = 1f)
            : base(x, y, width, height, AssetLibrary.Images["panelImage"], color, opacity)
        {
            Title = new TextDisplay(5, 10, title);

            ExitBtn       = new ExitButton(width - (20 + (width / 50)), (width / 50), 20, 20);
            ExitBtn.Exit += OnExit;

            AddChild(Title);
            AddChild(ExitBtn);
        }