Ejemplo n.º 1
0
        /// <summary>
        /// Checks for a closed door between start and end.
        /// </summary>
        /// <param name="start"></param>
        /// <param name="end"></param>
        /// <param name="distanceFromPoint">How far to check around each point for a door object.</param>
        /// <param name="stride">The distance between points to check in the path.</param>
        /// <param name="dontLeaveFrame">Should the current frame not be left?</param>
        /// <returns>true if there's a closed door and false otherwise.</returns>
        public static bool ClosedDoorBetween(
            Vector2i start,
            Vector2i end,
            int distanceFromPoint = 10,
            int stride            = 10,
            bool dontLeaveFrame   = false)
        {
            var doors = LokiPoe.ObjectManager.Doors.Where(d => !d.IsOpened).ToList();

            if (!doors.Any())
            {
                return(false);
            }

            var path = ExilePather.GetPointsOnSegment(start, end, dontLeaveFrame);

            for (var i = 0; i < path.Count; i += stride)
            {
                if (doors.Any(door => door.Position.Distance(path[i]) <= distanceFromPoint))
                {
                    return(true);
                }
            }

            return(false);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Returns the number of mobs between 2 points
        /// </summary>
        /// <param name="start"></param>
        /// <param name="end"></param>
        /// <param name="distanceFromPoint"></param>
        /// <param name="dontLeaveFrame">Should the current frame not be left?</param>
        /// <returns></returns>
        public static int NumberOfMobsBetween(Vector2i start, Vector2i end, int distanceFromPoint = 5, bool dontLeaveFrame = false)
        {
            var mobs = LokiPoe.ObjectManager.GetObjectsByType <Monster>().Where(d => d.IsActive).ToList();

            if (!mobs.Any())
            {
                return(0);
            }

            var path = ExilePather.GetPointsOnSegment(start, end, dontLeaveFrame);

            var count = 0;

            for (var i = 0; i < path.Count; i += 10)
            {
                count += mobs.Count(mob => mob.Position.Distance(path[i]) <= distanceFromPoint);
            }

            return(count);
        }