Ejemplo n.º 1
0
        Compile <T1, T2, T3, TR>(Context ctx, Func <Variable <T1>, Variable <T2>, Variable <T3>, Variable <TR> > function)
        {
            var var1     = Variable <T1>();
            var var2     = Variable <T2>();
            var var3     = Variable <T3>();
            var varR     = function(var1, var2, var3);
            var executor = new Executor(ctx, varR)
            {
                AssignAllGradient = true
            };

            Func <Tensor <T1>, Tensor <T2>, Tensor <T3>, Tensor <TR> > forward =
                (tensor1, tensor2, tensor3) =>
            {
                AssignOrSetTensor(executor, var1, tensor1);
                AssignOrSetTensor(executor, var2, tensor2);
                AssignOrSetTensor(executor, var3, tensor3);
                executor.Forward();
                return(executor.GetTensor(varR));
            };

            Func <Tensor <TR>, Tuple <Tensor <T1>, Tensor <T2>, Tensor <T3> > > backward =
                gradientR =>
            {
                AssignOrSetGradient(executor, varR, gradientR);
                executor.Backward();
                var gradient1 = executor.GetGradient(var1);
                var gradient2 = executor.GetGradient(var2);
                var gradient3 = executor.GetGradient(var3);
                return(Tuple.Create(gradient1, gradient2, gradient3));
            };

            return(Tuple.Create(forward, backward));
        }
Ejemplo n.º 2
0
        public static void Gradient_WeightedSumReduce_02_GPU()
        {
            var rng = new Random(42);
            var x   = Variable <double>();
            var w   = Variable <double>();
            var wsr = new WeightedSumReduce <double>(w.Reshape(-1, 1), x);
            var y   = wsr.Output;

            var ctx = gpu;
            var exe = new Executor(ctx, y)
            {
                AssignAllGradient = true
            };

            var n  = 5;
            var d  = 3;
            var hx = new double[n, d];
            var hw = new double[n];

            UniformRandomArray(hx, rng);
            UniformRandomArray(hw, rng);
            var hy = new double[d];

            for (var i = 0; i < d; ++i)
            {
                var acc = 0.0;
                for (var j = 0; j < n; ++j)
                {
                    acc += hw[j] * hx[j, i];
                }
                hy[i] = acc;
            }

            exe.AssignTensor(x, hx.AsTensor());
            exe.AssignTensor(w, hw.AsTensor());
            exe.Forward();
            var ty = exe.GetTensor(y);

            ty.Print();
            AreClose(hy, ty.ToArray(), 1e-10);

            var hdy = new double[d];

            UniformRandomArray(hdy, rng);
            exe.AssignGradient(y, hdy.AsTensor(), replace: true);
            exe.Backward();
            //var tdx = exe.GetGradient(x);
            //var tdw = exe.GetGradient(w);
            //tdx.Print();
            //tdw.Print();

            //var bump = 1e-8;
            //var hdx = GradientChecker.FiniteDifferenceGradient(exe, x, bump: bump);
            ////var hdw = GradientChecker.FiniteDifferenceGradient(exe, w, bump: bump);
            //hdx.Print();
            ////hdw.Print();

            //AreClose(hdx.ToArray2D(), tdx.ToArray2D(), 1e-7);
            ////AreClose(hdw.ToArray2D(), tdw.ToArray2D(), 1e-7);
        }
Ejemplo n.º 3
0
        public static void Gradient_Dot_GPU()
        {
            var rng = new Random();
            var m   = 10;
            var k   = 5;
            var n   = 3;
            var x   = Variable <double>();
            var y   = Variable <double>();
            var z   = Dot(x, y);

            var ctx = gpu;
            var exe = new Executor(ctx, z)
            {
                AssignAllGradient = true
            };

            //var l = 10;
            var hx = new double[m, k];
            var hy = new double[k, n];

            UniformRandomArray(hx, rng);
            UniformRandomArray(hy, rng);
            var hz = Dot(hx, hy);

            //for (var i = 0; i < l; ++i) hz[i] = hx[i] + hy[i];
            //hx.AsTensor().Print();
            //hy.AsTensor().Print();

            exe.AssignTensor(x, hx.AsTensor());
            exe.AssignTensor(y, hy.AsTensor());
            exe.Forward();
            var tz = exe.GetTensor(z);

            //tz.Print();
            AreClose(hz, tz.ToArray2D(), 1e-10);

            var hdz = new double[m, n];

            UniformRandomArray(hdz, rng);
            //hdz.AsTensor().Print();
            exe.AssignGradient(z, hdz.AsTensor(), replace: true);
            exe.Backward();
            var tdx = exe.GetGradient(x);
            var tdy = exe.GetGradient(y);

            tdx.Print();
            tdy.Print();

            var bump = 1e-6;
            var hdx  = GradientChecker.FiniteDifferenceGradient(exe, x, bump: bump);
            var hdy  = GradientChecker.FiniteDifferenceGradient(exe, y, bump: bump);

            hdx.Print();
            hdy.Print();

            AreClose(tdx.ToArray(), hdx.ToArray(), 1e-6);
            AreClose(tdy.ToArray(), hdy.ToArray(), 1e-6);
        }
Ejemplo n.º 4
0
        public static void Gradient_Add_VectorMatrix_GPU()
        {
            var rng = new Random();
            var x   = Variable <double>();
            var y   = Variable <double>();
            var z   = x + y;

            var ctx = gpu;
            var exe = new Executor(ctx, z)
            {
                AssignAllGradient = true
            };

            var l  = 10;
            var hx = rng.NextDouble();
            var hy = new double[l];
            var hz = new double[l];

            UniformRandomArray(hy, rng);
            for (var i = 0; i < l; ++i)
            {
                hz[i] = hx + hy[i];
            }
            //hx.AsTensor().Print();
            //hy.AsTensor().Print();

            exe.AssignTensor(x, (new[] { hx }).AsTensor());
            exe.AssignTensor(y, hy.AsTensor());
            exe.Forward();
            var tz = exe.GetTensor(z);

            //tz.Print();
            AreClose(hz, tz.ToArray(), 1e-10);

            var hdz = new double[l];

            UniformRandomArray(hdz, rng);
            //hdz.AsTensor().Print();
            exe.AssignGradient(z, hdz.AsTensor());
            exe.Backward();
            var tdx = exe.GetGradient(x);
            var tdy = exe.GetGradient(y);

            tdx.Print();
            tdy.Print();

            //var bump = 1e-6;
            //var hdx = GradientChecker.FiniteDifferenceGradient(exe, x, bump: bump);
            //var hdy = GradientChecker.FiniteDifferenceGradient(exe, y, bump: bump);
            //hdx.Print();
            //hdy.Print();

            //AreClose(tdx.ToArray(), hdx.ToArray(), 1e-6);
        }
Ejemplo n.º 5
0
        public static void TestLstmAgainstReferenceResults()
        {
            var mfr = new MatFileReader(@"lstm_small.mat");

            var inputSize  = mfr.GetInt("InputSize");
            var seqLength  = mfr.GetInt("SeqLength");
            var hiddenSize = mfr.GetInt("HiddenSize");
            var batchSize  = mfr.GetInt("BatchSize");

            var x    = Variable <float>(PartialShape.Create(seqLength, batchSize, inputSize));
            var lstm = new Lstm <float>(x, hiddenSize);

            var ctx = Context.GpuContext(0);
            var exe = new Executor(ctx, lstm.Y);

            exe.Initalize();

            var h0 = mfr.GetDoubleArray("h0").Select(n => (float)n).ToArray();
            var c0 = mfr.GetDoubleArray("c0").Select(n => (float)n).ToArray();

            exe.AssignTensor(lstm.CX, c0.AsTensor(Shape.Create(batchSize, hiddenSize)));
            exe.AssignTensor(lstm.HX, h0.AsTensor(Shape.Create(batchSize, hiddenSize)));

            var input = mfr.GetDoubleArray("X").Select(n => (float)n).ToArray();

            exe.AssignTensor(x, input.AsTensor(Shape.Create(seqLength, batchSize, inputSize)));

            var w = mfr.GetDoubleArray("W").Select(n => (float)n).ToArray();

            w.AsTensor(Shape.Create(inputSize + hiddenSize + 1, 4 * hiddenSize)).Print();
            exe.AssignTensor(lstm.W, w.AsTensor(Shape.Create(inputSize + hiddenSize + 1, 4 * hiddenSize)));

            exe.Forward();

            var H = mfr.GetDoubleArray("H").Select(n => (float)n).ToArray();

            H.AsTensor(Shape.Create(seqLength * batchSize, hiddenSize)).Print();

            var myH = exe.GetTensor(lstm.Y).ToArray();

            myH.AsTensor(Shape.Create(seqLength * batchSize, hiddenSize)).Print();

            AreClose(H, myH, 1e-6);

            var CN = mfr.GetDoubleArray("cn").Select(n => (float)n).ToArray();

            CN.AsTensor(Shape.Create(batchSize, hiddenSize)).Print();

            var myCN = exe.GetTensor(lstm.CY).ToArray();

            myCN.AsTensor(Shape.Create(batchSize, hiddenSize)).Print();

            AreClose(CN, myCN, 1e-6);

            var HN = mfr.GetDoubleArray("hn").Select(n => (float)n).ToArray();

            HN.AsTensor(Shape.Create(batchSize, hiddenSize)).Print();

            var myHN = exe.GetTensor(lstm.HY).ToArray();

            myHN.AsTensor(Shape.Create(batchSize, hiddenSize)).Print();

            AreClose(HN, myHN, 1e-6);

            var dH = mfr.GetDoubleArray("dH").Select(n => (float)n).ToArray();

            exe.AssignGradient(lstm.Y, dH.AsTensor(Shape.Create(seqLength, batchSize, hiddenSize)), replace: true);

            exe.Backward();

            var dX = mfr.GetDoubleArray("dX").Select(n => (float)n).ToArray();

            dX.AsTensor(Shape.Create(seqLength * batchSize, inputSize)).Print();

            var dXmy = exe.GetGradient(lstm.X).ToArray();

            dXmy.AsTensor(Shape.Create(seqLength * batchSize, inputSize)).Print();
            AreClose(dX, dXmy, 1e-6);

            var dW = mfr.GetDoubleArray("dW").Select(n => (float)n).ToArray();

            dW.AsTensor(Shape.Create(inputSize + hiddenSize + 1, 4 * hiddenSize)).Print();

            var dWmy = exe.GetGradient(lstm.W).ToArray();

            dWmy.AsTensor(Shape.Create(lstm.W.Shape.AsArray)).Print();
            AreClose(dW, dWmy, 1e-6);

            var dc0 = mfr.GetDoubleArray("dc0").Select(n => (float)n).ToArray();

            dc0.AsTensor(Shape.Create(batchSize, hiddenSize)).Print();

            var dc0my = exe.GetGradient(lstm.CX).ToArray();

            dc0my.AsTensor(Shape.Create(batchSize, hiddenSize)).Print();
            AreClose(dc0, dc0my, 1e-6);

            var dh0 = mfr.GetDoubleArray("dh0").Select(n => (float)n).ToArray();

            dh0.AsTensor(Shape.Create(batchSize, hiddenSize)).Print();

            var dh0my = exe.GetGradient(lstm.HX).ToArray();

            dh0my.AsTensor(Shape.Create(batchSize, hiddenSize)).Print();
            AreClose(dh0, dh0my, 1e-6);

            ctx.ToGpuContext().Stream.Synchronize();
        }
Ejemplo n.º 6
0
        public static void TestLstmAgainstCuDnnVersion()
        {
            var ctx        = Context.GpuContext(0);
            var inputSize  = 5;
            var seqLength  = 3;
            var batchSize  = 2;
            var hiddenSize = 4;
            var error      = 1e-5;

            var data = Context.CpuContext.Eval((2.0f.AsScalar() *
                                                RandomUniform <float>(Shape.Create(seqLength, batchSize, inputSize)) -
                                                1.0f.AsScalar())).ToArray3D();
            //data.AsTensor(Shape.Create(seqLength*batchSize, inputSize)).Print();

            var h0 = Context.CpuContext.Eval(RandomNormal <float>(Shape.Create(batchSize, hiddenSize))).ToArray2D();
            var c0 = Context.CpuContext.Eval(RandomNormal <float>(Shape.Create(batchSize, hiddenSize))).ToArray2D();
            var dy = Context.CpuContext.Eval((2.0f.AsScalar() *
                                              RandomUniform <float>(Shape.Create(seqLength, batchSize, hiddenSize)) -
                                              1.0f.AsScalar())).ToArray3D();
            //dy.AsTensor(Shape.Create(seqLength * batchSize, hiddenSize)).Print();

            var wi = 0.5f;
            var wf = 0.4f;
            var wo = 0.3f;
            var wa = 0.2f;
            var ui = 0.5f;
            var uf = 0.4f;
            var uo = 0.3f;
            var ua = 0.1f;
            var bi = 0.5f;
            var bf = 0.4f;
            var bo = 0.3f;
            var ba = 0.2f;

            float[,,] y1, y2, dx1, dx2;
            float[,] cy1, cy2, hy1, hy2;
            float[,] dcx1, dcx2, dhx1, dhx2;
            float[,] dw1, dw2;

            {
                // calc with cuDNN
                var x    = Variable <float>(PartialShape.Create(seqLength, batchSize, inputSize));
                var lstm = new Rnn <float>(new LstmRnnType(), x, 1, hiddenSize, dropout: 0.0);
                var exe  = new Executor(ctx, lstm.Y);
                exe.Initalize();

                // set input
                exe.AssignTensor(lstm.X, data.AsTensor());

                // set states
                exe.AssignTensor(lstm.CX, c0.AsTensor(Shape.Create(1, batchSize, hiddenSize)));
                exe.AssignTensor(lstm.HX, h0.AsTensor(Shape.Create(1, batchSize, hiddenSize)));

                // set weigths
                // cuDNN matrices order: IFAO
                var w      = exe.GetTensor(lstm.W).Reshape(inputSize * 4 + hiddenSize * 4 + 2 * 4, hiddenSize);
                var offset = 0;
                // Wi
                ctx.Assign(w.Slice(Range(offset, offset + inputSize)), Fill(Shape.Create(inputSize, hiddenSize), wi));
                offset += inputSize;
                // Wf
                ctx.Assign(w.Slice(Range(offset, offset + inputSize)), Fill(Shape.Create(inputSize, hiddenSize), wf));
                offset += inputSize;
                // Wa
                ctx.Assign(w.Slice(Range(offset, offset + inputSize)), Fill(Shape.Create(inputSize, hiddenSize), wa));
                offset += inputSize;
                // Wo
                ctx.Assign(w.Slice(Range(offset, offset + inputSize)), Fill(Shape.Create(inputSize, hiddenSize), wo));
                offset += inputSize;
                // Ui
                ctx.Assign(w.Slice(Range(offset, offset + hiddenSize)), Fill(Shape.Create(hiddenSize, hiddenSize), ui));
                offset += hiddenSize;
                // Uf
                ctx.Assign(w.Slice(Range(offset, offset + hiddenSize)), Fill(Shape.Create(hiddenSize, hiddenSize), uf));
                offset += hiddenSize;
                // Ua
                ctx.Assign(w.Slice(Range(offset, offset + hiddenSize)), Fill(Shape.Create(hiddenSize, hiddenSize), ua));
                offset += hiddenSize;
                // Uo
                ctx.Assign(w.Slice(Range(offset, offset + hiddenSize)), Fill(Shape.Create(hiddenSize, hiddenSize), uo));
                offset += hiddenSize;
                // Bi
                ctx.Assign(w.Slice(offset), Fill(Shape.Create(1, hiddenSize), bi));
                offset++;
                // Bf
                ctx.Assign(w.Slice(offset), Fill(Shape.Create(1, hiddenSize), bf));
                offset++;
                // Ba
                ctx.Assign(w.Slice(offset), Fill(Shape.Create(1, hiddenSize), ba));
                offset++;
                // Bo
                ctx.Assign(w.Slice(offset), Fill(Shape.Create(1, hiddenSize), bo));

                exe.Forward();

                y1  = exe.GetTensor(lstm.Y).ToArray3D();
                cy1 = exe.GetTensor(lstm.CY).Reshape(batchSize, hiddenSize).ToArray2D();
                hy1 = exe.GetTensor(lstm.HY).Reshape(batchSize, hiddenSize).ToArray2D();

                exe.AssignGradient(lstm.Y, dy.AsTensor(), replace: true);

                exe.Backward();

                dx1  = exe.GetGradient(lstm.X).ToArray3D();
                dcx1 = exe.GetGradient(lstm.CX).Reshape(batchSize, hiddenSize).ToArray2D();
                dhx1 = exe.GetGradient(lstm.HX).Reshape(batchSize, hiddenSize).ToArray2D();

                // we make dw follow the shape as (1 + inputSize + hiddenSize, 4*hiddenSize), need to transpose because cuDNN uses Fortran storge order
                var dwCUDNN = exe.GetGradient(lstm.W).ToArray().AsTensor();
                dw1 = new float[1 + inputSize + hiddenSize, 4 * hiddenSize];
                var dw1Tensor = Reference <float>(dw1);
                var cpu       = Context.CpuContext;
                offset = 0;

                // cuDNN order: IFAO, need to transpose because cuDNN uses Fortran storge order

                // Wi
                cpu.Assign(dw1Tensor.Slice(Range(1, inputSize + 1), Range(0, hiddenSize)), dwCUDNN.Slice(Range(offset, offset + inputSize * hiddenSize)).Reshape(hiddenSize, inputSize).T);
                offset += inputSize * hiddenSize;
                // Wf
                cpu.Assign(dw1Tensor.Slice(Range(1, inputSize + 1), Range(hiddenSize, 2 * hiddenSize)), dwCUDNN.Slice(Range(offset, offset + inputSize * hiddenSize)).Reshape(hiddenSize, inputSize).T);
                offset += inputSize * hiddenSize;
                // Wa
                cpu.Assign(dw1Tensor.Slice(Range(1, inputSize + 1), Range(3 * hiddenSize, 4 * hiddenSize)), dwCUDNN.Slice(Range(offset, offset + inputSize * hiddenSize)).Reshape(hiddenSize, inputSize).T);
                offset += inputSize * hiddenSize;
                // Wo
                cpu.Assign(dw1Tensor.Slice(Range(1, inputSize + 1), Range(2 * hiddenSize, 3 * hiddenSize)), dwCUDNN.Slice(Range(offset, offset + inputSize * hiddenSize)).Reshape(hiddenSize, inputSize).T);
                offset += inputSize * hiddenSize;
                // Ui
                cpu.Assign(dw1Tensor.Slice(Range(inputSize + 1, -1), Range(0, hiddenSize)), dwCUDNN.Slice(Range(offset, offset + hiddenSize * hiddenSize)).Reshape(hiddenSize, hiddenSize).T);
                offset += hiddenSize * hiddenSize;
                // Uf
                cpu.Assign(dw1Tensor.Slice(Range(inputSize + 1, -1), Range(hiddenSize, 2 * hiddenSize)), dwCUDNN.Slice(Range(offset, offset + hiddenSize * hiddenSize)).Reshape(hiddenSize, hiddenSize).T);
                offset += hiddenSize * hiddenSize;
                // Ua
                cpu.Assign(dw1Tensor.Slice(Range(inputSize + 1, -1), Range(3 * hiddenSize, 4 * hiddenSize)), dwCUDNN.Slice(Range(offset, offset + hiddenSize * hiddenSize)).Reshape(hiddenSize, hiddenSize).T);
                offset += hiddenSize * hiddenSize;
                // Uo
                cpu.Assign(dw1Tensor.Slice(Range(inputSize + 1, -1), Range(2 * hiddenSize, 3 * hiddenSize)), dwCUDNN.Slice(Range(offset, offset + hiddenSize * hiddenSize)).Reshape(hiddenSize, hiddenSize).T);
                offset += hiddenSize * hiddenSize;
                // Bi
                cpu.Assign(dw1Tensor.Slice(0, Range(0, hiddenSize)), dwCUDNN.Slice(Range(offset, offset + hiddenSize)).Reshape(hiddenSize, 1).T);
                offset += hiddenSize;
                // Bf
                cpu.Assign(dw1Tensor.Slice(0, Range(hiddenSize, 2 * hiddenSize)), dwCUDNN.Slice(Range(offset, offset + hiddenSize)).Reshape(hiddenSize, 1).T);
                offset += hiddenSize;
                // Ba
                cpu.Assign(dw1Tensor.Slice(0, Range(3 * hiddenSize, 4 * hiddenSize)), dwCUDNN.Slice(Range(offset, offset + hiddenSize)).Reshape(hiddenSize, 1).T);
                offset += hiddenSize;
                // Bo
                cpu.Assign(dw1Tensor.Slice(0, Range(2 * hiddenSize, 3 * hiddenSize)), dwCUDNN.Slice(Range(offset, offset + hiddenSize)).Reshape(hiddenSize, 1).T);
            }

            {
                // calc with direct LSTM implementation
                var x    = Variable <float>(PartialShape.Create(seqLength, batchSize, inputSize));
                var lstm = new Lstm <float>(x, hiddenSize, forgetBiasInit: 0.0);
                var exe  = new Executor(ctx, lstm.Y);
                exe.Initalize();

                // set input
                exe.AssignTensor(lstm.X, data.AsTensor());

                // set states
                exe.AssignTensor(lstm.CX, c0.AsTensor());
                exe.AssignTensor(lstm.HX, h0.AsTensor());

                // set weights
                var w = exe.GetTensor(lstm.W);
                // Wi
                ctx.Assign(w.Slice(Range(1, inputSize + 1), Range(0, hiddenSize)), Fill(Shape.Create(inputSize, hiddenSize), wi));
                // Wf
                ctx.Assign(w.Slice(Range(1, inputSize + 1), Range(hiddenSize, 2 * hiddenSize)), Fill(Shape.Create(inputSize, hiddenSize), wf));
                // Wo
                ctx.Assign(w.Slice(Range(1, inputSize + 1), Range(2 * hiddenSize, 3 * hiddenSize)), Fill(Shape.Create(inputSize, hiddenSize), wo));
                // Wa
                ctx.Assign(w.Slice(Range(1, inputSize + 1), Range(3 * hiddenSize, 4 * hiddenSize)), Fill(Shape.Create(inputSize, hiddenSize), wa));
                // Ui
                ctx.Assign(w.Slice(Range(inputSize + 1, -1), Range(0, hiddenSize)), Fill(Shape.Create(hiddenSize, hiddenSize), ui));
                // Uf
                ctx.Assign(w.Slice(Range(inputSize + 1, -1), Range(hiddenSize, 2 * hiddenSize)), Fill(Shape.Create(hiddenSize, hiddenSize), uf));
                // Uo
                ctx.Assign(w.Slice(Range(inputSize + 1, -1), Range(2 * hiddenSize, 3 * hiddenSize)), Fill(Shape.Create(hiddenSize, hiddenSize), uo));
                // Ua
                ctx.Assign(w.Slice(Range(inputSize + 1, -1), Range(3 * hiddenSize, 4 * hiddenSize)), Fill(Shape.Create(hiddenSize, hiddenSize), ua));
                // Bi
                ctx.Assign(w.Slice(0, Range(0, hiddenSize)), Fill(Shape.Create(1, hiddenSize), bi));
                // Bf
                ctx.Assign(w.Slice(0, Range(hiddenSize, 2 * hiddenSize)), Fill(Shape.Create(1, hiddenSize), bf));
                // Bo
                ctx.Assign(w.Slice(0, Range(2 * hiddenSize, 3 * hiddenSize)), Fill(Shape.Create(1, hiddenSize), bo));
                // Ba
                ctx.Assign(w.Slice(0, Range(3 * hiddenSize, 4 * hiddenSize)), Fill(Shape.Create(1, hiddenSize), ba));

                exe.Forward();

                y2  = exe.GetTensor(lstm.Y).ToArray3D();
                cy2 = exe.GetTensor(lstm.CY).ToArray2D();
                hy2 = exe.GetTensor(lstm.HY).ToArray2D();

                exe.AssignGradient(lstm.Y, dy.AsTensor(), replace: true);

                exe.Backward();

                dx2  = exe.GetGradient(lstm.X).ToArray3D();
                dcx2 = exe.GetGradient(lstm.CX).Reshape(batchSize, hiddenSize).ToArray2D();
                dhx2 = exe.GetGradient(lstm.HX).Reshape(batchSize, hiddenSize).ToArray2D();
                dw2  = exe.GetGradient(lstm.W).ToArray2D();
            }

            AreClose(y1, y2, error);
            AreClose(cy1, cy2, error);
            AreClose(hy1, hy2, error);
            AreClose(dx1, dx2, error);
            AreClose(dcx1, dcx2, error);
            AreClose(dhx1, dhx2, error);
            AreClose(dw1, dw2, error);
        }
Ejemplo n.º 7
0
        public static void RnnAgainstRnnDynamic()
        {
            var ctx        = Context.GpuContext(0);
            var inputSize  = 5;
            var seqLength  = 3;
            var batchSize  = 2;
            var hiddenSize = 4;
            var error      = 1e-5;

            var data = Context.CpuContext.Eval(RandomUniform <float>(-1, 1, Shape.Create(seqLength, batchSize, inputSize))).ToArray3D();

            data.AsTensor(Shape.Create(seqLength * batchSize, inputSize)).Print();

            var h0 = Context.CpuContext.Eval(RandomNormal <float>(Shape.Create(batchSize, hiddenSize))).ToArray2D();
            var c0 = Context.CpuContext.Eval(RandomNormal <float>(Shape.Create(batchSize, hiddenSize))).ToArray2D();
            var dy = Context.CpuContext.Eval(RandomUniform <float>(-1, 1, Shape.Create(seqLength, batchSize, hiddenSize))).ToArray3D();

            float[,,] y1, y2, dx1, dx2;
            float[,] cy1, cy2, hy1, hy2;
            float[,] dcx1, dcx2, dhx1, dhx2;
            float[] dw1, dw2;

            {
                var x    = Variable <float>(PartialShape.Create(seqLength, batchSize, inputSize));
                var lstm = new Rnn <float>(new LstmRnnType(), x, 1, hiddenSize, dropout: 0.0);
                var exe  = new Executor(ctx, lstm.Y);
                exe.Initalize();

                // set input
                exe.AssignTensor(lstm.X, data.AsTensor());

                // set states
                exe.AssignTensor(lstm.CX, c0.AsTensor(Shape.Create(1, batchSize, hiddenSize)));
                exe.AssignTensor(lstm.HX, h0.AsTensor(Shape.Create(1, batchSize, hiddenSize)));

                // set weigths, cuDNN matrices order: IFAO
                var w = exe.GetTensor(lstm.W).Reshape(inputSize * 4 + hiddenSize * 4 + 2 * 4, hiddenSize);
                SetWeights(ctx, w, inputSize, hiddenSize);

                exe.Forward();

                y1  = exe.GetTensor(lstm.Y).ToArray3D();
                cy1 = exe.GetTensor(lstm.CY).Reshape(batchSize, hiddenSize).ToArray2D();
                hy1 = exe.GetTensor(lstm.HY).Reshape(batchSize, hiddenSize).ToArray2D();

                exe.AssignGradient(lstm.Y, dy.AsTensor(), replace: true);

                exe.Backward();

                dx1  = exe.GetGradient(lstm.X).ToArray3D();
                dcx1 = exe.GetGradient(lstm.CX).Reshape(batchSize, hiddenSize).ToArray2D();
                dhx1 = exe.GetGradient(lstm.HX).Reshape(batchSize, hiddenSize).ToArray2D();
                dw1  = exe.GetGradient(lstm.W).ToArray(); // cuDNN weight is 1D linear blob
            }

            {
                var x    = Variable <float>(PartialShape.Create(-1, -1, inputSize));
                var lstm = new RnnDynamic <float>(new LstmRnnType(), x, 1, hiddenSize, dropout: 0.0);
                var exe  = new Executor(ctx, lstm.Y);
                exe.Initalize();

                // set input
                exe.AssignTensor(lstm.X, data.AsTensor());

                // set states
                exe.AssignTensor(lstm.CX, c0.AsTensor(Shape.Create(1, batchSize, hiddenSize)));
                exe.AssignTensor(lstm.HX, h0.AsTensor(Shape.Create(1, batchSize, hiddenSize)));

                // set weigths, cuDNN matrices order: IFAO
                var w = exe.GetTensor(lstm.W).Reshape(inputSize * 4 + hiddenSize * 4 + 2 * 4, hiddenSize);
                SetWeights(ctx, w, inputSize, hiddenSize);

                exe.Forward();

                y2  = exe.GetTensor(lstm.Y).ToArray3D();
                cy2 = exe.GetTensor(lstm.CY).Reshape(batchSize, hiddenSize).ToArray2D();
                hy2 = exe.GetTensor(lstm.HY).Reshape(batchSize, hiddenSize).ToArray2D();

                exe.AssignGradient(lstm.Y, dy.AsTensor(), replace: true);

                exe.Backward();

                dx2  = exe.GetGradient(lstm.X).ToArray3D();
                dcx2 = exe.GetGradient(lstm.CX).Reshape(batchSize, hiddenSize).ToArray2D();
                dhx2 = exe.GetGradient(lstm.HX).Reshape(batchSize, hiddenSize).ToArray2D();
                dw2  = exe.GetGradient(lstm.W).ToArray();
            }

            AreClose(y1, y2, error);
            AreClose(cy1, cy2, error);
            AreClose(hy1, hy2, error);
            AreClose(dx1, dx2, error);
            AreClose(dcx1, dcx2, error);
            AreClose(dhx1, dhx2, error);
            AreClose(dw1, dw2, error);
        }
Ejemplo n.º 8
0
        private static void Mlp()
        {
            var symX     = Symbol.Variable("X");
            var symLabel = Symbol.Variable("label");

            const int nLayers    = 2;
            var       layerSizes = new List <int>(new[] { 512, 10 });
            var       weights    = new Symbol[nLayers];
            var       biases     = new Symbol[nLayers];
            var       outputs    = new Symbol[nLayers];

            for (var i = 0; i < nLayers; i++)
            {
                var istr = i.ToString();
                weights[i] = Symbol.Variable($"w{istr}");
                biases[i]  = Symbol.Variable($"b{istr}");
                var fc = Operators.FullyConnected($"fc{istr}",
                                                  i == 0 ? symX : outputs[i - 1],
                                                  weights[i], biases[i], layerSizes[i]);
                outputs[i] = Operators.LeakyReLU($"act{istr}", fc);
            }
            var sym_out = Operators.SoftmaxOutput("softmax", outputs[nLayers - 1], symLabel);

            var ctx_dev = new Context(DeviceType.CPU, 0);

            var array_x = new NDArray(new Shape(128, 28), ctx_dev, false);
            var array_y = new NDArray(new Shape(128), ctx_dev, false);

            var aptr_x = new mx_float[128 * 28];
            var aptr_y = new mx_float[128];

            // we make the data by hand, in 10 classes, with some pattern
            for (var i = 0; i < 128; i++)
            {
                for (var j = 0; j < 28; j++)
                {
                    aptr_x[i * 28 + j] = i % 10 * 1.0f;
                }
                aptr_y[i] = i % 10;
            }
            array_x.SyncCopyFromCPU(aptr_x, 128 * 28);
            array_x.WaitToRead();
            array_y.SyncCopyFromCPU(aptr_y, 128);
            array_y.WaitToRead();

            // init the parameters
            var array_w_1 = new NDArray(new Shape(512, 28), ctx_dev, false);
            var array_b_1 = new NDArray(new Shape(512), ctx_dev, false);
            var array_w_2 = new NDArray(new Shape(10, 512), ctx_dev, false);
            var array_b_2 = new NDArray(new Shape(10), ctx_dev, false);

            // the parameters should be initialized in some kind of distribution,
            // so it learns fast
            // but here just give a const value by hand
            array_w_1.Set(0.5f);
            array_b_1.Set(0.0f);
            array_w_2.Set(0.5f);
            array_b_2.Set(0.0f);

            // the grads
            var array_w_1_g = new NDArray(new Shape(512, 28), ctx_dev, false);
            var array_b_1_g = new NDArray(new Shape(512), ctx_dev, false);
            var array_w_2_g = new NDArray(new Shape(10, 512), ctx_dev, false);
            var array_b_2_g = new NDArray(new Shape(10), ctx_dev, false);

            // Bind the symolic network with the ndarray
            // all the input args
            var inArgs = new List <NDArray>();

            inArgs.Add(array_x);
            inArgs.Add(array_w_1);
            inArgs.Add(array_b_1);
            inArgs.Add(array_w_2);
            inArgs.Add(array_b_2);
            inArgs.Add(array_y);
            // all the grads
            var argGradStore = new List <NDArray>();

            argGradStore.Add(new NDArray());  // we don't need the grad of the input
            argGradStore.Add(array_w_1_g);
            argGradStore.Add(array_b_1_g);
            argGradStore.Add(array_w_2_g);
            argGradStore.Add(array_b_2_g);
            argGradStore.Add(
                new NDArray());  // neither do we need the grad of the loss
                                 // how to handle the grad
            var gradReqType = new List <OpReqType>();

            gradReqType.Add(OpReqType.NullOp);
            gradReqType.Add(OpReqType.WriteTo);
            gradReqType.Add(OpReqType.WriteTo);
            gradReqType.Add(OpReqType.WriteTo);
            gradReqType.Add(OpReqType.WriteTo);
            gradReqType.Add(OpReqType.NullOp);
            var auxStates = new List <NDArray>();

            Logging.LG("make the Executor");
            using (var exe = new Executor(sym_out, ctx_dev, inArgs, argGradStore, gradReqType, auxStates))
            {
                Logging.LG("Training");
                const int   maxIters     = 20000;
                const float learningRate = 0.0001f;
                for (var iter = 0; iter < maxIters; ++iter)
                {
                    exe.Forward(true);

                    if (iter % 100 == 0)
                    {
                        Logging.LG($"epoch {iter}");
                        var @out = exe.Outputs;
                        var cptr = new float[128 * 10];
                        @out[0].SyncCopyToCPU(cptr);
                        NDArray.WaitAll();
                        OutputAccuracy(cptr, aptr_y);
                    }

                    // update the parameters
                    exe.Backward();
                    for (var i = 1; i < 5; ++i)
                    {
                        using (var tmp = argGradStore[i] * learningRate)
                            inArgs[i].Subtract(tmp);
                    }
                    NDArray.WaitAll();
                }
            }
        }
Ejemplo n.º 9
0
        public void Run()
        {
            Symbol lenet = CreateLenet();

            //Symbol lenet = CreateFrom(@"C:\Works\Projects\80_Project_Python\mxnet\ocr\model\mnist-symbol.json");

            /*setup basic configs*/
            int   valFold       = 1;
            int   W             = 28;
            int   H             = 28;
            uint  batchSize     = 256;
            int   maxEpoch      = 20;
            float learning_rate = 0.05f;
            float weight_decay  = 0.0001f;

            MnistDataSet ds = new MnistDataSet(@"C:\素材\data\train-images.idx3-ubyte", @"C:\素材\data\train-labels.idx1-ubyte");
            //ds.Print();

            List <float> listData  = ds.Data;
            List <float> listLabel = ds.Label;
            int          dataCount = ds.Count;

            using (FloatListHolder hData = listData.GetHolder())
                using (FloatListHolder hLabel = listLabel.GetHolder())
                {
                    NDArray data_array = new NDArray(new Shape((uint)dataCount, 1, (uint)W, (uint)H), ctx_cpu,
                                                     false); // store in main memory, and copy to
                                                             // device memory while training

                    NDArray label_array = new NDArray(new Shape((uint)dataCount), ctx_cpu,
                                                      false); // it's also ok if just store them all in device memory

                    data_array.SyncCopyFromCPU(hData.Handle, (ulong)(dataCount * W * H));
                    label_array.SyncCopyFromCPU(hLabel.Handle, (ulong)dataCount);
                    data_array.WaitToRead();
                    label_array.WaitToRead();

                    uint train_num = (uint)(dataCount * (1 - valFold / 10.0));
                    train_data  = data_array.Slice(0, train_num);
                    train_label = label_array.Slice(0, train_num);
                    val_data    = data_array.Slice(train_num, (uint)dataCount);
                    val_label   = label_array.Slice(train_num, (uint)dataCount);

                    Console.WriteLine("Data loaded ok!");

                    /*init some of the args*/
                    args_map["data"]       = data_array.Slice(0, (uint)batchSize).Clone(ctx_dev);
                    args_map["data_label"] = label_array.Slice(0, (uint)batchSize).Clone(ctx_dev);
                    NDArray.WaitAll();

                    Console.WriteLine("Data sliced ok!");
                    lenet.InferArgsMap(ctx_dev, args_map, args_map, new XavierInitializer(2));
                    Optimizer opt = OptimizerRegistry.Find("sgd");
                    opt.SetParam("momentum", 0.9).SetParam("rescale_grad", 1.0 / batchSize);

                    for (int ITER = 0; ITER < maxEpoch; ++ITER)
                    {
                        Stopwatch sw = new Stopwatch();
                        sw.Start();
                        uint start_index = 0;
                        while (start_index < train_num)
                        {
                            if (start_index + batchSize > train_num)
                            {
                                start_index = train_num - batchSize;
                            }
                            args_map["data"]       = train_data.Slice(start_index, start_index + batchSize).Clone(ctx_dev);
                            args_map["data_label"] = train_label.Slice(start_index, start_index + batchSize).Clone(ctx_dev);
                            start_index           += batchSize;
                            NDArray.WaitAll();

                            Executor exe = lenet.SimpleBind(ctx_dev, args_map, new XavierInitializer(2));
                            exe.Forward(true);
                            exe.Backward();
                            exe.UpdateAll(opt, learning_rate, weight_decay);
                            exe.Dispose();
                        }
                        sw.Stop();

                        Console.WriteLine("Epoch[" + ITER + "] validation accuracy = " + ValAccuracy(batchSize, lenet) + ", time cost " + sw.Elapsed.TotalSeconds.ToString("0.00") + "s");
                    }
                }

            NDArray.Save("lenet.params", args_map);
        }