static void Player_JoinedWorld(object sender, Events.PlayerJoinedWorldEventArgs e) { try { // Player can use portals again e.Player.CanUsePortal = true; e.Player.LastUsedPortal = DateTime.UtcNow; } catch (Exception ex) { Logger.Log(LogType.Error, "PortalHandler.Player_JoinedWorld: " + ex); } }
static void Player_JoinedWorld(object sender, Events.PlayerJoinedWorldEventArgs e) { // Player can use portals again e.Player.CanUsePortal = true; e.Player.LastUsedPortal = DateTime.UtcNow; }