public void OnPlayerTargetChanged(Event_PlayerTargetChanged evt) { playerTarget = evt.newTarget; for (int i = 0; i < sensorListItems.Count; i++) { var listItem = sensorListItems[i]; if (listItem.entity == evt.oldTarget) { listItem.Deselect(); } } //is it visible on current screen var selectedListItem = sensorListItems.Find((sensorItem) => { return sensorItem.entity == evt.newTarget; }); int lastIndex = entities.IndexOf(evt.oldTarget); int index = entities.IndexOf(evt.newTarget); if (Util.Between(sensorListStart, index, sensorListStart + sensorListItems.Count)) { selectedListItem.Select(); } else { sensorListStart = index; ResetListItems(evt.newTarget); } }
public void OnPlayerTargetChanged(Event_PlayerTargetChanged evt) { SetTrackedObject(evt.newTarget); if(evt.newTarget != null) { reticule.color = FactionManager.GetColor(evt.newTarget.factionId); } }
public void OnPlayerTargetChanged(Event_PlayerTargetChanged evt) { target = null; if (evt.newTarget) { target = evt.newTarget.transform; image.color = FactionManager.GetColor(evt.newTarget.factionId); } image.gameObject.SetActive(target != null); }
public void OnPlayerTargetChanged(Event_PlayerTargetChanged evt) { if(evt.newTarget) { target = evt.newTarget; textElement.gameObject.SetActive(true); } else { textElement.gameObject.SetActive(false); } }
public void OnPlayerTargetChanged(Event_PlayerTargetChanged evt) { if (evt.newTarget != null) { target = evt.newTarget.transform; Color color = FactionManager.GetColor(evt.newTarget.factionId); textElement.color = color; unitTextElement.color = color; } else { target = null; } textElement.gameObject.SetActive(target != null); }
public void OnPlayerTargetChanged(Event_PlayerTargetChanged evt) { SensorListItem selected = GetItemForEntity(playerTarget); if (selected) selected.Deselect(); playerTarget = evt.newTarget; //if we dont have a target there is nothing else to do if(playerTarget == null) { return; } SensorListItem newTargetItem = GetItemForEntity(playerTarget); if(newTargetItem) { //already displayed, we can just select it newTargetItem.Select(); return; } if(selected == null) { //target is not on the list displayed sensorListItems[0].SetEntity(playerTarget, true); var node = linkedEntityList.Find(playerTarget); for(var i = 1; i < sensorListItems.Count; i++) { node = node.NextOrFirst(); sensorListItems[i].SetEntity(node.Value); } return; } var currentTargetNode = linkedEntityList.Find(selected.entity); if(playerTarget == currentTargetNode.NextOrFirst().Value) { ShiftDown(); } else if (playerTarget == currentTargetNode.PreviousOrLast().Value) { ShiftUp(); } else { sensorListItems[0].SetEntity(playerTarget, true); var node = linkedEntityList.Find(playerTarget); for (var i = 1; i < sensorListItems.Count; i++) { node = node.NextOrFirst(); sensorListItems[i].SetEntity(node.Value); } } }