private void Awake() { state = FindObjectOfType <GlobalState>(); onSpawned = new EventTriggerable(); }
void ShowKeyToTrigger(EventTriggerable _triggerable) { _KeyToTriggerText.text = $"Press {_triggerable.GetKeyToTrigger().ToString()} to Interact"; }
private void Start() { onTrashed = new EventTriggerable(); }