Ejemplo n.º 1
0
 //游戏胜利界面按钮
 void GameSucessUIButton()
 {
     EventTriggerListener.GetName("SucessReplyButton").onClick = delegate(GameObject obj)
     {
         SceneManager.LoadSceneAsync(3);
     };
     EventTriggerListener.GetName("SucessExitButton").onClick = delegate(GameObject obj)
     {
         SceneManager.LoadSceneAsync(1);
     };
 }
Ejemplo n.º 2
0
 /// <summary>
 /// 游戏通关界面按钮
 /// </summary>
 void GameAllSucessUIButton()
 {
     EventTriggerListener.GetName("AllSucessReturnButton").onClick = delegate(GameObject obj)
     {
         RootCanvas.setActive("BoderRedImage/AllSucess", false);
         SceneManager.LoadSceneAsync(3);
     };
     EventTriggerListener.GetName("AllSucessExitButton").onClick = delegate(GameObject obj)
     {
         RootCanvas.setActive("BoderRedImage/AllSucess", false);
         SceneManager.LoadSceneAsync(1);
     };
 }
Ejemplo n.º 3
0
    public void InitGameMainData(string level, string enemyCount)
    {
        RootCanvas.GetComponentForName <Text>("levelText").text = level;
        RootCanvas.GetComponentForName <Text>("EnemyText").text = enemyCount;

        EventTriggerListener.GetName("B").onClick = delegate(GameObject obj)
        {
            ARGun.Instance.Send(obj.name);
        };
        EventTriggerListener.GetName("A").onClick = delegate(GameObject obj)
        {
            ARGun.Instance.Send(obj.name);
        };
    }
Ejemplo n.º 4
0
 /// <summary>
 /// 检测结束死亡
 /// </summary>
 public void ZombieDeadNotify()
 {
     currentZombieCount--;
     if (currentZombieCount <= Random.Range(1, 3))
     {
         currentZombieCount += BossFactory.Updayezombie();
     }
     if (currentZombieCount <= 0)
     {
         Debug.Log("Game Over.....");
         RootCanvas.setActive("BoderRedImage/GameSucess", true);
         EventTriggerListener.GetName("SucessNextButton").onClick = delegate(GameObject obj)
         {
             currentLevel++;
             LoadNextLevel();
             RootCanvas.setActive("BoderRedImage/GameSucess", false);
         };
         if (currentLevel >= 6)
         {
             RootCanvas.setActive("BoderRedImage/AllSucess", true);
         }
     }
 }
Ejemplo n.º 5
0
 void initEvent()
 {
     EventTriggerListener.GetName("shareButton").onClick = openSeetting;
     EventTriggerListener.GetName("enterButton").onClick = InGame;
 }