public void RemoveSnapshotTakenEvent(UnityAction <string> action) { _snapshotTakenEvent.RemoveListener(action); }
public void RemovePathPreparedEvent(UnityAction <string> action) { _pathPreparedEvent.RemoveListener(action); }
public void RemoveSnapshotTakenEvent(UnityAction <string> action) { _snapshotTakenEvent.RemoveListener(action); }
public void RemovePathPreparedEvent(UnityAction <string> action) { _pathPreparedEvent.RemoveListener(action); }