/// <summary> /// 修改父级事件 /// </summary> /// <param name="eventName"></param> /// <param name="eventContent"></param> /// <param name="startTime"></param> /// <param name="endTime"></param> /// <param name="id"></param> /// <returns></returns> public EventRet UpdateRootEvent(string eventName, string eventContent, int startTime, int endTime, int id) { EventRet ret = new EventRet(); try { List <BaseEventTypeModel> eventList = _baseEventTypeDal.GetEntities(); //查找全部事件 var sEvent = eventList.FirstOrDefault(n => n.id == id); //查找自身 if (sEvent != null) { eventList.Remove(sEvent); //移除自身 var checkName = eventList.FirstOrDefault(n => n.event_name == eventName); //判断事件名称是否重复 if (checkName != null) { ret.state = -1; ret.message = "事件名称重复"; return(ret); } else { return(_baseEventTypeDal.UpdateRootEvent(eventName, eventContent, startTime, endTime, id)); } } else { ret.state = -1; ret.message = "事件不存在"; return(ret); } } catch (Exception ex) { throw ex; } }
/// <summary> /// Update this instance. /// </summary> public override void Update() { if (null != hero.AnimCmp && !hero.AnimCmp.IsFighting() ) { hero.property.fightHp = hero.property.hp; } action.speed = hero.Speed; action.isLock = isLock; action.deltaSpace = deltaSpace; action.Update(); EventRet ret = hero.DispatchEvent(ControllerCommand.IsPlayingActionFinish, hero.CharacterStateName(CharacterState.MOVE1)); float _time = action.speed / commonSpeed; if( hero.AnimCmp.IsSpeedStackEmpty() ) hero.AnimCmp.SetSpeed(_time); bool b = (bool)ret.GetReturn<AnimationComponent>(); if(b) { hero.DispatchEvent(ControllerCommand.CrossFadeAnimation,hero.CharacterStateName(CharacterState.MOVE1)); } if(action.IsFinish()) { hero.DispatchEvent(ControllerCommand.CrossFadeAnimation, hero.CharacterStateName(CharacterState.IDLE1)); return; } }
/// <summary> /// 增加处理记录并修改告警记录状态 /// </summary> /// <param name="alarmId"></param> /// <param name="personId"></param> /// <param name="context"></param> /// <param name="status"></param> /// <returns></returns> public bool AddInformAlarmHandleRecord(int alarmId, int personId, string context, int status) { try { ServInformAlarmHandleRecordModel model = new ServInformAlarmHandleRecordModel(); string contextUpdate = ""; switch (status) { case (int)EnumClass.InformAlarmStatus.处理中: contextUpdate = "[处理中]" + context; break; case (int)EnumClass.InformAlarmStatus.已处理: contextUpdate = "[已处理]" + context; break; default: contextUpdate = context; break; } model.handle_content = contextUpdate; model.handle_person = personId; model.handle_time = DateTime.Now; model.inform_alarm_id = alarmId; EventRet ret = informAlarmHandleRecordDal.AddRecordAndUpdateInformAlarmStatus(model, alarmId, status); if (ret.state == 0) { return(true); } else { return(false); } } catch (Exception ex) { throw ex; } }
public bool IsActionFinish() { EventRet ret = hero.DispatchEvent(ControllerCommand.IsPlayingActionFinish, animArys[0]); bool b = (bool)ret.GetReturn <AnimationComponent>(); return(b); }
//根据PID删除事件(批量删除) public EventRet DeleteEventByPid(int pid) { EventRet ret = new EventRet(); try { int count = _baseEventTypeDal.GetEventCount(pid); if (count > 0) { int res = _baseEventTypeDal.DeleteEventByPid(pid); if (res > 0) { ret.message = "删除子级事件成功"; ret.state = 0; } else { ret.message = "删除子级事件失败"; ret.state = -1; } return(ret); } else { ret.message = "未含有子级事件"; ret.state = -1; return(ret); } } catch (Exception ex) { throw ex; } }
public void KeepActionPlay() { EventRet ret = hero.DispatchEvent(ControllerCommand.IsPlayingActionFinish, animArys[0]); bool b = (bool)ret.GetReturn <AnimationComponent>(); if (b) { hero.DispatchEvent(ControllerCommand.CrossFadeAnimation, animArys[0]); } }
/// <summary> /// 修改子级事件 /// </summary> /// <param name="id"></param> /// <param name="eventName"></param> /// <param name="eventCode"></param> /// <param name="eventContent"></param> /// <returns></returns> public EventRet UpdateChildEvent(int pid, int id, string eventName, string eventCode, string eventContent) { EventRet ret = new EventRet(); try { List <BaseEventTypeModel> eventList = _baseEventTypeDal.GetEntities(); var sEvent = eventList.FirstOrDefault(n => n.id == id); //查找自身 if (sEvent != null) { eventList.Remove(sEvent); //移除自身 } var checkCode = eventList.FirstOrDefault(n => n.event_code == eventCode); var checkName = eventList.FirstOrDefault(n => n.event_name == eventName); if (checkCode != null) //校验事件编码 { ret.state = -1; ret.message = "事件编码重复"; return(ret); } if (checkName != null) //校验事件名称 { ret.state = -1; ret.message = "事件名称重复"; return(ret); } BaseEventTypeModel model = new BaseEventTypeModel(); model.id = id; model.content = eventContent; model.event_code = eventCode; model.event_name = eventName; model.pid = pid; int res = _baseEventTypeDal.UpdateBaseEventTypeById(model); if (res > 0) //判断是否修改成功 { ret.state = 0; ret.message = "事件修改成功"; return(ret); } else { ret.state = -1; ret.message = "事件修改失败"; return(ret); } } catch (Exception ex) { throw ex; } }
/// <summary> /// 添加父级事件 /// </summary> /// <param name="eventName"></param> /// <param name="eventContent"></param> /// <param name="startTime"></param> /// <param name="endTime"></param> /// <returns></returns> public EventRet AddRootEntity(string eventName, string eventContent, int startTime, int endTime) { EventRet ret = new EventRet(); mapContext.BeginTransaction(System.Data.IsolationLevel.ReadUncommitted);//创建事务 try { BaseEventTypeModel eventModel = new BaseEventTypeModel(); eventModel.content = eventContent; eventModel.event_code = ""; eventModel.event_name = eventName; eventModel.pid = -1; int eventId = AddEntity(eventModel); //添加事件 if (eventId > 0) { ServAlarmVideoTimeModel timeModel = new ServAlarmVideoTimeModel(); timeModel.end_time = endTime; timeModel.event_id = eventId; timeModel.start_time = startTime; int timeId = (int)mapContext.Insert("InsertAlarmVideoTime", timeModel); //添加事件对应视频下载时间 if (timeId > 0) { mapContext.CommitTransaction(); ret.message = "事件添加成功"; ret.state = 0; return(ret); } else { mapContext.RollBackTransaction(); ret.message = "视频下载时间添加失败"; ret.state = -1; return(ret); } } else { mapContext.RollBackTransaction(); ret.message = "事件添加失败"; ret.state = -1; return(ret); } } catch (Exception ex) { mapContext.RollBackTransaction(); throw ex; } finally { // mapContext.CloseConnection(); } }
/// <summary> /// 修改应急电话组 /// </summary> /// <param name="regionId"></param> /// <param name="oldGroupName"></param> /// <param name="newGroupName"></param> /// <returns></returns> public EventRet UpdateGroupNameByRegionId(int regionId, string oldGroupName, string newGroupName) { try { int configId = -1; EventRet ret = new EventRet(); List <EmergencyPhoneCustom> list = GetEmergencyConfig(regionId, out configId); if (list != null && list.Count > 0) { if (list.Where(n => n.groupName == newGroupName).FirstOrDefault() != null) { ret.message = "修改的电话组名称重复"; ret.state = 1; } else { if (list.Where(n => n.groupName == oldGroupName).FirstOrDefault() != null) { list.Where(n => n.groupName == oldGroupName).FirstOrDefault().groupName = newGroupName; string xml = TranObjToXml(list); int res = UpdateEmergencyConfig(configId, regionId, xml); if (res > 0) { ret.message = "修改电话组名称成功"; ret.state = 0; } else { ret.message = "修改电话组名称失败"; ret.state = 1; } } else { ret.message = "未找到该园区应急电话组为" + oldGroupName + "的配置"; ret.state = 1; } } } else { ret.message = "未找到该园区应急电话配置"; ret.state = 1; } return(ret); } catch (Exception ex) { throw ex; } }
public override void Update() { EventRet ret = hero.DispatchEvent(ControllerCommand.IsPlayingActionFinish, hitAnim); bool b = (bool)ret.GetReturn <AnimationComponent>(); if (b) { isFinish = true; } if (null != action) { action.Update(); } }
public object OnMoveToDestination(params object[] objs) { if (objs.Length < 1) { return(null); } Vector3 _destination; _destination = (Vector3)objs[0]; bool sendMessage = false; if (objs.Length >= 2) { sendMessage = Convert.ToBoolean(objs[1]); } if (Owner.property.isMainHero) { Owner.property.finalDestination = KingSoftCommonFunction.GetGoundHeight(_destination); AnimationComponent.OperaWalking = true; } EventRet ret = Owner.DispatchEvent(ControllerCommand.TryFinishAction); bool bRet = (bool)ret.GetReturn <AnimationComponent>(); if (bRet) { ActionWalk walk = new ActionWalk(Owner); if (objs.Length >= 3) { walk.deltaSpace = (float)(objs[3]); } walk.speed = Owner.Speed; walk.IsPushStack = sendMessage; walk.endPosition = _destination; Owner.DispatchEvent(ControllerCommand.SetActiveAction, walk); } else { Owner.DispatchEvent(ControllerCommand.ActionMoveToDistance, _destination, Owner.Speed, sendMessage); } return(null); }
/// <summary> /// 添加子级事件 /// </summary> /// <param name="pid"></param> /// <param name="eventName"></param> /// <param name="eventCode"></param> /// <param name="eventContent"></param> /// <returns></returns> public EventRet AddChildEvent(int pid, string eventName, string eventCode, string eventContent) { EventRet ret = new EventRet(); try { List <BaseEventTypeModel> eventList = _baseEventTypeDal.GetEntities(); var checkCode = eventList.FirstOrDefault(n => n.event_code == eventCode); var checkName = eventList.FirstOrDefault(n => n.event_name == eventName); if (checkCode != null) { ret.state = -1; ret.message = "事件编码重复"; return(ret); } if (checkName != null) //校验事件名称 { ret.state = -1; ret.message = "事件名称重复"; return(ret); } BaseEventTypeModel model = new BaseEventTypeModel(); model.content = eventContent; model.event_code = eventCode; model.event_name = eventName; model.pid = pid; int id = _baseEventTypeDal.AddEntity(model); if (id > 0) //判断是否添加成功 { ret.state = 0; ret.message = "事件添加成功"; return(ret); } else { ret.state = -1; ret.message = "事件添加失败"; return(ret); } } catch (Exception ex) { throw ex; } }
/// <summary> /// 添加处理记录并修改记录状态 /// </summary> /// <param name="entity"></param> /// <param name="alarmId"></param> /// <param name="status"></param> /// <returns></returns> public EventRet AddRecordAndUpdateInformAlarmStatus(ServInformAlarmHandleRecordModel entity, int alarmId, int status) { EventRet ret = new EventRet(); mapContext.BeginTransaction(System.Data.IsolationLevel.ReadUncommitted);//创建事务 try { int eventId = AddEntity(entity); //添加处理记录 if (eventId > 0) { DBModelStateCustom stateCustom = new DBModelStateCustom(); stateCustom.id = alarmId; stateCustom.state = status; int res = mapContext.Update("UpdateInformAlarmState", stateCustom); if (res > 0) { mapContext.CommitTransaction(); ret.message = "添加处理记录成功,设置状态成功!"; ret.state = 0; return(ret); } else { mapContext.RollBackTransaction(); ret.message = "添加处理记录成功,设置状态失败!"; ret.state = -1; return(ret); } } else { mapContext.RollBackTransaction(); ret.message = "添加处理记录失败!"; ret.state = -1; return(ret); } } catch (Exception ex) { mapContext.RollBackTransaction(); throw ex; } }
/// <summary> /// Update this instance. /// </summary> public override void Update() { if (hasTarget && null == target) { isFinish = true; return; } if (hasTarget || ticker.IsEnable()) { if (Vector3.Distance(endPosition, target.Position) > 0.3f) { Active(); } } if (action.IsFinish()) { if (!isFinish) { SceneEntity _hero = hero as SceneEntity; if (null == target) { _hero.Action.SendSkill(skillId, endPosition); } else { SceneEntity _target = target as SceneEntity; _hero.Action.SendSkill(skillId, _target); } isFinish = true; } return; } action.speed = hero.Speed; action.deltaSpace = deltaSpace; action.Update(); EventRet ret = hero.DispatchEvent(ControllerCommand.IsPlayingActionFinish, hero.CharacterStateName(CharacterState.MOVE1)); bool bRet = (bool)ret.GetReturn <AnimationComponent>(); if (bRet) { hero.DispatchEvent(ControllerCommand.CrossFadeAnimation, hero.CharacterStateName(CharacterState.MOVE1)); } }
/// <summary> /// Update this instance. /// </summary> public override void Update() { string animName = "idle1"; if (null != hero.AnimCmp && !hero.AnimCmp.IsFighting()) { hero.property.fightHp = hero.property.hp; if (hero.HeroType == Assets.Scripts.Define.KHeroObjectType.hotPlayer) { animName = "idle2"; } } EventRet ret = hero.DispatchEvent(ControllerCommand.IsPlayingActionFinish, animName, true); bool b = (bool)ret.GetReturn <AnimationComponent>(); if (b) { hero.DispatchEvent(ControllerCommand.CrossFadeAnimation, animName, 0.3f); } }
/// <summary> /// Update this instance. /// </summary> public override void Update() { if (ticker.IsEnable()) { if (Vector3.Distance(endPosition, targetHero.Position) > 0.3f) { Active(); } } if (action.IsFinish()) { if (!isFinish) { if (null != targetHero) { hero.DispatchEvent(ControllerCommand.REACH_NPC); if (null != del) { hero.DispatchEvent(ControllerCommand.CrossFadeAnimation, hero.CharacterStateName(CharacterState.IDLE1)); del(targetHero); } } isFinish = true; } return; } action.speed = speed; action.isLock = isLock; action.deltaSpace = deltaSpace; action.Update(); EventRet ret = hero.DispatchEvent(ControllerCommand.IsPlayingActionFinish, hero.CharacterStateName(CharacterState.MOVE1)); bool bRet = (bool)ret.GetReturn <AnimationComponent>(); if (bRet) { hero.DispatchEvent(ControllerCommand.CrossFadeAnimation, hero.CharacterStateName(CharacterState.MOVE1)); } }
/// <summary> /// 删除父级事件 /// </summary> /// <param name="id"></param> /// <returns></returns> public EventRet DeleteRootEvent(int id) { EventRet ret = new EventRet(); try { BaseEventTypeModel eventModel = _baseEventTypeDal.GetEntity(id); if (eventModel != null) { return(_baseEventTypeDal.DeleteRootEvent(id)); } else { ret.state = -1; ret.message = "事件不存在"; return(ret); } } catch (Exception ex) { throw ex; } }
/// <summary> /// 新增父级事件 /// </summary> /// <param name="eventName"></param> /// <param name="eventContent"></param> /// <param name="startTime"></param> /// <param name="endTime"></param> /// <returns></returns> public EventRet AddRootEvent(string eventName, string eventContent, int startTime, int endTime) { EventRet ret = new EventRet(); try { List <BaseEventTypeModel> eventList = _baseEventTypeDal.GetEntities(); var checkName = eventList.FirstOrDefault(n => n.event_name == eventName); if (checkName != null) { ret.state = -1; ret.message = "事件名称重复"; return(ret); } else { return(_baseEventTypeDal.AddRootEntity(eventName, eventContent, startTime, endTime)); } } catch (Exception ex) { throw ex; } }
public void OnSkill(ushort skillId) { AnimationComponent.OperaWalking = false; if (SkillLogic.GetInstance().RequestSkill(skillId)) { KSkillDisplay skillDisplay = KConfigFileManager.GetInstance().GetSkillDisplay(skillId, (uint)SceneLogic.GetInstance().MainHero.Job); if (skillDisplay.Opera.CompareTo("NONE") == 0) { SceneLogic.GetInstance().MainHero.Action.SendSkill(skillId); } else if (skillDisplay.Opera.CompareTo("TARGET") == 0) { if (SceneLogic.GetInstance().MainHero.property.target != null && SceneLogic.GetInstance().MainHero.property.target.property.isCanAttack&& !SceneLogic.GetInstance().MainHero.property.target.property.isDeaded) { SceneLogic.GetInstance().MainHero.Action.MoveAndSkill(skillId, SceneLogic.GetInstance().MainHero.property.target); } } else if (skillDisplay.Opera.CompareTo("DIR_RAND") == 0) { EventRet ret = SceneLogic.GetInstance().MainHero.DispatchEvent(ControllerCommand.TryFinishAction); bool bRet = (bool)ret.GetReturn <AnimationComponent>(); if (!bRet) { return; } ActiveSkillData skillVO = SkillLogic.GetInstance().GetActiveSkillVOByID(skillId); KActiveSkill skill = KConfigFileManager.GetInstance().GetActiveSkill((uint)skillId, skillVO.Level); if (null == skill) { return; } float CastMinRange = ((float)skill.CastMinRange) / 100f; float CastRange = ((float)skill.CastRange) / 100f; Vector3 currMousePoint = KingSoftCommonFunction.ScreenMouseToGround(SceneLogic.GetInstance().MainHero.Position); currMousePoint = new Vector3(currMousePoint.x, SceneLogic.GetInstance().MainHero.Position.y, currMousePoint.z); Vector3 dir = currMousePoint - SceneLogic.GetInstance().MainHero.Position; dir = new Vector3(dir.x, 0, dir.z); float f = Vector3.Distance(Vector3.zero, dir); if (f < CastMinRange) { Vector3 dir2 = dir.normalized * CastMinRange; currMousePoint = SceneLogic.GetInstance().MainHero.Position + dir2; } else if (f > CastRange) { Vector3 dir2 = dir.normalized * CastRange; currMousePoint = SceneLogic.GetInstance().MainHero.Position + dir2; } Vector3 p = KingSoftCommonFunction.NearPosition(currMousePoint); Vector3 midPoint = SceneLogic.GetInstance().MainHero.Position + (p - SceneLogic.GetInstance().MainHero.Position) * 0.5f; if (KingSoftCommonFunction.IsPointCanWalk(midPoint)) { SceneLogic.GetInstance().MainHero.Action.SendSkill(skillId, p); } } else if (skillDisplay.Opera.CompareTo("TARGET_DIR") == 0) { EventRet ret = SceneLogic.GetInstance().MainHero.DispatchEvent(ControllerCommand.TryFinishAction); bool bRet = (bool)ret.GetReturn <AnimationComponent>(); if (!bRet) { return; } ActiveSkillData skillVO = SkillLogic.GetInstance().GetActiveSkillVOByID(skillId); KActiveSkill skill = KConfigFileManager.GetInstance().GetActiveSkill((uint)skillId, skillVO.Level); if (null == skill) { return; } float CastRange = 2f; Vector3 currMousePoint; if (SceneLogic.GetInstance().MainHero.property.target != null && SceneLogic.GetInstance().MainHero.property.target.property.isCanAttack&& !SceneLogic.GetInstance().MainHero.property.target.property.isDeaded) { currMousePoint = SceneLogic.GetInstance().MainHero.property.target.Position; } else { currMousePoint = KingSoftCommonFunction.ScreenMouseToGround(SceneLogic.GetInstance().MainHero.Position); } Vector3 dir = currMousePoint - SceneLogic.GetInstance().MainHero.Position; dir = new Vector3(dir.x, 0, dir.z); if (dir.x == 0 && dir.z == 0) { dir = new Vector3(0f, 1f, 0f); } float f = Vector3.Distance(Vector3.zero, dir); SceneLogic.GetInstance().MainHero.Forward = dir; Vector3 dir2 = dir.normalized * CastRange; currMousePoint = SceneLogic.GetInstance().MainHero.Position + dir2; Vector3 p = KingSoftCommonFunction.NearPosition(currMousePoint); SceneLogic.GetInstance().MainHero.Action.SendSkill(skillId, p); } } }
/// <summary> /// 删除电话配置 /// </summary> /// <param name="regionId"></param> /// <param name="groupName"></param> /// <param name="telePhoneName"></param> /// <returns></returns> public EventRet DeleteTelephoneByGroupName(int regionId, string groupName, string telePhoneName) { try { int configId = -1; EventRet ret = new EventRet(); List <EmergencyPhoneCustom> list = GetEmergencyConfig(regionId, out configId); if (list != null && list.Count > 0) { var entity = list.Where(n => n.groupName == groupName).FirstOrDefault(); if (entity != null) { if (entity.phoneList != null && entity.phoneList.Count > 0) { var phoneEntity = entity.phoneList.Where(n => n.phoneName == telePhoneName).FirstOrDefault(); if (phoneEntity != null) { list.Where(n => n.groupName == groupName).FirstOrDefault() .phoneList.Remove(phoneEntity); string xml = TranObjToXml(list); int res = UpdateEmergencyConfig(configId, regionId, xml); if (res > 0) { ret.message = "删除电话名称成功"; ret.state = 0; } else { ret.message = "删除电话名称失败"; ret.state = 1; } } else { ret.message = "未找到该园区应急电话为" + telePhoneName + "的配置"; ret.state = 1; } } else { ret.message = "未找到该园区应急电话为" + telePhoneName + "的配置"; ret.state = 1; } } else { ret.message = "未找到该园区应急电话组为" + groupName + "的配置"; ret.state = 1; } } else { ret.message = "未找到该园区应急电话配置"; ret.state = 1; } return(ret); } catch (Exception ex) { throw ex; } }
public virtual EventRet DispatchEvent(string evt, params object[] objs) { EventRet b = eventDispatcher.DispatchEvent(evt, objs); return(b); }
/// <summary> /// 新增应急电话组 /// </summary> /// <param name="regionId"></param> /// <param name="regionName"></param> /// <param name="groupName"></param> /// <returns></returns> public EventRet AddGroupNameByRegionId(int regionId, string groupName) { try { int configId = -1; EventRet ret = new EventRet(); List <EmergencyPhoneCustom> list = GetEmergencyConfig(regionId, out configId); if (configId != -1) { //修改记录,新增电话组 var entity = list.Where(n => n.groupName == groupName).FirstOrDefault(); if (entity == null) { EmergencyPhoneCustom custom = new EmergencyPhoneCustom(); custom.groupName = groupName; custom.phoneList = null; list.Add(custom); string xml = TranObjToXml(list); int res = UpdateEmergencyConfig(configId, regionId, xml); if (res > 0) { ret.message = "应急电话组新增成功!"; ret.state = 0; } else { ret.message = "应急电话组新增失败"; ret.state = 1; } } else { ret.message = "应急电话组重复"; ret.state = 1; } } else //新增记录,新增电话组 { EmergencyPhoneCustom custom = new EmergencyPhoneCustom(); custom.groupName = groupName; custom.phoneList = null; list.Add(custom); string xml = TranObjToXml(list); int res = AddEmergencyConfig(regionId, xml); if (res > 0) { ret.message = "应急电话新增成功!"; ret.state = 0; } else { ret.message = "应急电话组新增失败"; ret.state = 1; } } return(ret); } catch (Exception ex) { throw ex; } }
/// <summary> /// 新增电话配置 /// </summary> /// <param name="regionId"></param> /// <param name="groupName"></param> /// <param name="telePhoneName"></param> /// <param name="telePhoneNum"></param> /// <returns></returns> public EventRet AddTelePhoneByGroupName(int regionId, string groupName, string telePhoneName, string telePhoneNum) { try { int configId = -1; EventRet ret = new EventRet(); List <EmergencyPhoneCustom> list = GetEmergencyConfig(regionId, out configId); if (list != null && list.Count > 0) { var entity = list.Where(n => n.groupName == groupName).FirstOrDefault(); if (entity != null) { if (entity.phoneList != null && entity.phoneList.Count > 0) { #region 新增加判断 var phoneEntity = entity.phoneList.Where(n => n.phoneName == telePhoneName).FirstOrDefault(); if (phoneEntity == null) { PhoneGroup group = new PhoneGroup(); group.phoneName = telePhoneName; group.phoneNum = telePhoneNum; list.Where(n => n.groupName == groupName).FirstOrDefault().phoneList.Add(group); string xml = TranObjToXml(list); int res = UpdateEmergencyConfig(configId, regionId, xml); if (res > 0) { ret.message = "新增电话名称成功"; ret.state = 0; } else { ret.message = "新增电话名称失败"; ret.state = 1; } } else { ret.message = "电话名称重复"; ret.state = 1; } #endregion } else { List <PhoneGroup> phoneList = new List <PhoneGroup>(); PhoneGroup group = new PhoneGroup(); group.phoneName = telePhoneName; group.phoneNum = telePhoneNum; phoneList.Add(group); list.Where(n => n.groupName == groupName).FirstOrDefault().phoneList = phoneList; string xml = TranObjToXml(list); int res = UpdateEmergencyConfig(configId, regionId, xml); if (res > 0) { ret.message = "新增电话成功"; ret.state = 0; } else { ret.message = "新增电话失败"; ret.state = 1; } } } else { ret.message = "未找到该园区应急电话组为" + groupName + "的配置"; ret.state = 1; } } else { ret.message = "未找到该园区应急电话配置"; ret.state = 1; } return(ret); } catch (Exception ex) { throw ex; } }
/// <summary> /// 父级事件修改 /// </summary> /// <param name="eventName"></param> /// <param name="eventContent"></param> /// <param name="startTime"></param> /// <param name="endTime"></param> /// <param name="id"></param> /// <returns></returns> public EventRet UpdateRootEvent(string eventName, string eventContent, int startTime, int endTime, int id) { EventRet ret = new EventRet(); mapContext.BeginTransaction(System.Data.IsolationLevel.ReadUncommitted);//创建事务 try { BaseEventTypeModel eventModel = new BaseEventTypeModel(); eventModel.id = id; eventModel.content = eventContent; eventModel.event_code = ""; eventModel.event_name = eventName; eventModel.pid = -1; int eventRes = UpdateBaseEventTypeById(eventModel); if (eventRes > 0) { int res = 0; ServAlarmVideoTimeModel timeModel = mapContext.QueryForObject <ServAlarmVideoTimeModel>("GetAlarmVideoTimeByEventId", id); //查找事件对应视频下载时间是否存在 if (timeModel == null) { timeModel = new ServAlarmVideoTimeModel(); timeModel.end_time = endTime; timeModel.event_id = id; timeModel.start_time = startTime; res = (int)mapContext.Insert("InsertAlarmVideoTime", timeModel); //不存在则添加 } else { timeModel.end_time = endTime; timeModel.event_id = id; timeModel.start_time = startTime; res = mapContext.Update("UpdateAlarmVideoTimeByEventId", timeModel); //修改 } if (res > 0) { mapContext.CommitTransaction(); ret.message = "事件修改成功"; ret.state = 0; return(ret); } else { mapContext.RollBackTransaction(); ret.message = "视频下载时间修改失败"; ret.state = -1; return(ret); } } else { mapContext.RollBackTransaction(); ret.message = "事件修改失败"; ret.state = -1; return(ret); } } catch (Exception ex) { mapContext.RollBackTransaction(); throw ex; } finally { // mapContext.CloseConnection(); } }
/// <summary> /// 删除父级事件 /// </summary> /// <param name="id"></param> /// <returns></returns> public EventRet DeleteRootEvent(int id) { bool timebl = false; EventRet ret = new EventRet(); mapContext.BeginTransaction(System.Data.IsolationLevel.ReadUncommitted);//创建事务 try { int eventRes = DeleteBaseEventTypeById(id); //删除事件 if (eventRes > 0) { ServAlarmVideoTimeModel timeModel = mapContext.QueryForObject <ServAlarmVideoTimeModel>("GetAlarmVideoTimeByEventId", id); //查找事件对应视频下载时间是否存在 List <ServAlarmCommandModel> commandList = mapContext.QueryForList <ServAlarmCommandModel>("GetAlarmCommandByEventId", id).ToList(); //获取应急指挥流程图 #region 除视频下载时间 if (timeModel != null) { int timeRes = mapContext.Delete("DeleteAlarmVideoTimeByEventId", id); //删除事件对应视频下载时间 if (timeRes > 0) { timebl = true; } } else { timebl = true; } #endregion if (timebl == true) //判断视频下载时间删除是否成功,成功则继续删除流程图 { #region 除应急指挥流程图 if (commandList != null && commandList.Count > 0) { int res = mapContext.Delete("DeleteAlarmCommandByEventId", id); if (res > 0) { mapContext.CommitTransaction(); ret.message = "事件删除成功"; ret.state = 0; return(ret); } else { mapContext.RollBackTransaction(); ret.message = "应急指挥流程图删除失败"; ret.state = -1; return(ret); } } else { mapContext.CommitTransaction(); ret.message = "事件删除成功"; ret.state = 0; return(ret); } #endregion } else { mapContext.RollBackTransaction(); ret.message = "视频下载时间删除失败"; ret.state = -1; return(ret); } } else { mapContext.RollBackTransaction(); ret.message = "事件删除失败"; ret.state = -1; return(ret); } } catch (Exception ex) { mapContext.RollBackTransaction(); throw ex; } finally { // mapContext.CloseConnection(); } }