/// <summary> Schedule a <see cref="IJobEventReader{T}"/> job. </summary> /// <param name="jobData"> The job. </param> /// <param name="eventSystem"> The event system. </param> /// <param name="dependsOn"> The job handle dependency. </param> /// <typeparam name="TJob"> The type of the job. </typeparam> /// <typeparam name="T"> The type of the key in the hash map. </typeparam> /// <returns> The handle to job. </returns> public static unsafe JobHandle Schedule <TJob, T>( this TJob jobData, EventSystemBase eventSystem, JobHandle dependsOn = default) where TJob : struct, IJobEventReader <T> where T : struct { dependsOn = eventSystem.GetEventReaders <T>(dependsOn, out var events); for (var i = 0; i < events.Count; i++) { var fullData = new EventJobReaderStruct <TJob, T> { Reader = events[i], JobData = jobData, Index = i, }; #if UNITY_2020_2_OR_NEWER const ScheduleMode scheduleMode = ScheduleMode.Parallel; #else const ScheduleMode scheduleMode = ScheduleMode.Batched; #endif var scheduleParams = new JobsUtility.JobScheduleParameters( UnsafeUtility.AddressOf(ref fullData), EventJobReaderStruct <TJob, T> .Initialize(), dependsOn, scheduleMode); dependsOn = JobsUtility.Schedule(ref scheduleParams); } eventSystem.AddJobHandleForConsumer <T>(dependsOn); return(dependsOn); }
public static void Execute( ref EventJobReaderStruct <TJob, T> fullData, IntPtr additionalPtr, IntPtr bufferRangePatchData, ref JobRanges ranges, int jobIndex) { fullData.JobData.Execute(fullData.Reader, fullData.Index); }