public void OnEnemyPassed(EventEnemyPassed e) { foreach (Transform t in anchor) { Destroy(t.gameObject); } spawnSpeed += spawnSpeedIncrease * 5; enemyMoveSpeed = Mathf.Max(0.1F, enemyMoveSpeed - enemyMoveSpeedIncrease * 5); }
public void OnEnemyPassed(EventEnemyPassed e) { CurrentHealth--; Multiplier = 1; if (CurrentHealth <= 0) { Exit(); } else if (lifeDownSound) { AudioSource.PlayClipAtPoint(lifeDownSound, audioSource); } }