private void OnDisable() { Events.Unsubscribe(TileWorldEvents.DespawnPhysicsTile, OnDespawnPhysicsTile); }
private void OnDisable() { Events.Unsubscribe(ProjectileEvents.Spawn, OnSpawn); Events.Unsubscribe(ProjectileEvents.Despawn, OnDespawn); }
private void OnDisable() { Events.Unsubscribe(TileWorldEvents.DespawnPhysicsTile, OnDespawnPhysicsTile); }
private void OnDisable() { Events.Unsubscribe(ProjectileEvents.Spawn, OnSpawn); Events.Unsubscribe(ProjectileEvents.Despawn, OnDespawn); }