public static void SetTextInputListener(EventArg1 <TextInputEventArgs> onInputEvent) { OnInputEvent = onInputEvent; MainGame.Singleton.Window.TextInput -= TextInputListener; //Remove old listnener TextInputListener = new EventHandler <TextInputEventArgs>(InputEvent); MainGame.Singleton.Window.TextInput += TextInputListener; //Add new listnener }
public static void RemoveTextInputListener() { OnInputEvent = null; MainGame.Singleton.Window.TextInput -= TextInputListener; //Remove listnener }
public Screen() { kb_selectCallbacks = new EventArg1 <UIElement>(); }