public void VisitEvery( EvalEveryFactoryNode factoryNode, EvalStateNode stateNode, MatchedEventMap beginState, params object[] stateFlat) { // no action }
public void QPatternEveryEvalFalse(EvalEveryFactoryNode evalEveryNode) { }
public void QPatternEveryQuit(EvalEveryFactoryNode evalEveryNode) { }
public void QPatternEveryStart( EvalEveryFactoryNode evalEveryNode, MatchedEventMap beginState) { }
public void QPatternEveryEvaluateTrue( EvalEveryFactoryNode evalEveryNode, MatchedEventMap matchEvent) { }
public void Visit(EvalEveryFactoryNode every) { ProcEveryFactoryNode?.Invoke(every); }