Ejemplo n.º 1
0
        private void getPlayerToActAD(ref float betRaiseProb, ref float checkCallProb, BotGameState gameState)
        {
            var         playerToAct = gameState.getPlayerToAct();
            EstimatedAD ad          = getPlayerToActAD(playerToAct, gameState);

            Debug.Assert(ad.PriorSamples > 0);

            betRaiseProb  = ad.BetRaise.Mean;
            checkCallProb = ad.CheckCall.Mean;

            if (!canNextPlayerRaise(playerToAct, gameState))
            {
                checkCallProb += betRaiseProb;
                betRaiseProb   = 0.0f;
            }

            Console.WriteLine($"{playerToAct.Name} model stats: BR {betRaiseProb.ToString("f2")}; CC {checkCallProb.ToString("f2")};" +
                              $" FO {(1 - betRaiseProb - checkCallProb).ToString("f2")} [prior smpls:{ad.PriorSamples}, updates:{ad.UpdateSamples}]");
        }
Ejemplo n.º 2
0
        public PlayerModel(PlayerModel oldModel)
        {
            TableType = oldModel.TableType;

            VPIP = oldModel.VPIP;
            PFR  = oldModel.PFR;
            WTP  = oldModel.WTP;
            AGG  = oldModel.AGG;

            PreFlopAD  = new EstimatedAD[oldModel.PreFlopAD.Length];
            PostFlopAD = new EstimatedAD[oldModel.PostFlopAD.Length];

            for (var i = 0; i < PreFlopAD.Length; i++)
            {
                PreFlopAD[i] = oldModel.PreFlopAD[i];
            }

            for (var i = 0; i < PostFlopAD.Length; i++)
            {
                PostFlopAD[i] = oldModel.PostFlopAD[i];
            }
        }