public override void Render() { Esprite.SetTextureCoord(FRAME_CELL_WIDTH * activeFrame, 0, (FRAME_CELL_WIDTH * (activeFrame + 1)) - 1, FRAME_CELL_HEIGHT); Esprite.SetColor(1f, 1f, 1f, .7f); base.Render(); }
public override void Render() { Esprite.Render(); if (exclaim != null) { exclaim.Render(); } }