Ejemplo n.º 1
0
        void BuildComponents()
        {
            IncomingChangesTreeHeaderState incomingChangesHeaderState =
                IncomingChangesTreeHeaderState.GetDefault();

            TreeHeaderSettings.Load(incomingChangesHeaderState,
                                    UnityConstants.GLUON_INCOMING_CHANGES_TABLE_SETTINGS_NAME,
                                    (int)IncomingChangesTreeColumn.Path, true);

            mIncomingChangesTreeView = new IncomingChangesTreeView(
                mWkInfo, incomingChangesHeaderState,
                IncomingChangesTreeHeaderState.GetColumnNames(),
                new IncomingChangesViewMenu(mWkInfo, this, this),
                UpdateProcessMergesButtonText);
            mIncomingChangesTreeView.Reload();

            ErrorsListHeaderState errorsListHeaderState =
                ErrorsListHeaderState.GetDefault();

            TreeHeaderSettings.Load(errorsListHeaderState,
                                    UnityConstants.GLUON_INCOMING_ERRORS_TABLE_SETTINGS_NAME,
                                    UnityConstants.UNSORT_COLUMN_ID);

            mErrorsListView = new ErrorsListView(errorsListHeaderState);
            mErrorsListView.Reload();
        }
Ejemplo n.º 2
0
        static void UpdateErrorsList(
            ErrorsListView errorsListView,
            List <ErrorMessage> errorMessages)
        {
            errorsListView.BuildModel(errorMessages);

            errorsListView.Reload();
        }