public static void Go() { World.Mode = MagicalLifeAPI.Networking.EngineMode.ServerOnly; AssetManager.IsServerOnly = true; FileSystemManager.Initialize(); MasterLog.Initialize(); ErrorReporter.Initialize(); SettingsHandler.Initialize(); }
/// <summary> /// Initializes the singleton application object. This is the first line of authored code /// executed, and as such is the logical equivalent of main() or WinMain(). /// </summary> public App() { DependencyContainer.InitializeContainer(this); InitializeComponent(); Suspending += OnSuspending; Resuming += OnResuming; UnhandledException += OnUnhandledException; ErrorReporter.Initialize(); }
private static void Main() { FileSystemManager.Initialize(); MasterLog.Initialize(); ErrorReporter.Initialize(); using (Game1 game = new Game1()) { game.Run(); } }