Ejemplo n.º 1
0
//--------Update----------------------------------------------------------------------------------------------------------------

    void Update()                                                                                                                                               // Update
    //JumpLevel
    {
        if (hahmo == null)                                                                              // hahmo == null
        {
            hahmo = GameObject.Find("ErikPlayer").GetComponent <ErikController> ();                     // hahmo = ErikPlayer
        }
        else                                                                                            // else
        {
            if (hahmo.dead)                                                                             // ErikPlayer.dead
            {
                background.SetActive(true);                                                             // DeathMenu.SetActive          (on)
                pauseIcon.SetActive(false);                                                             // PauseIcon.SetActive			(off)
                pauseMenu.SetActive(false);                                                             // PauseBackground.SetActive	(off)
                backgroundJump.SetActive(false);                                                        // UpButton.SetActive			(off)
                backgroundCrouch.SetActive(false);                                                      // DownButton.SetActive			(off)
                respect.SetActive(false);                                                               // Respect.SetActive			(off)
                score.SetActive(false);                                                                 // Score.SetActive				(off)
                Debug.Log("aaaaaaaarggghhhhhh");                                                        // Debug.Log
                Time.timeScale      = 1;                                                                // Time set to 1
                AudioListener.pause = true;                                                             // volume set 0
            }
        }

        //JetLevel
        if (hahmoJet == null)                                                                                   // hahmoJet == null
        {
            hahmoJet = GameObject.Find("ErikPlayer").GetComponent <Erikjet> ();                                 // hahmo = ErikPlayer
        }
        else                                                                                                    // else
        {
            if (hahmoJet.dead)                                                                                  // ErikPlayer.dead
            {
                background.SetActive(true);                                                                     // DeathMenu.SetActive          (on)
                pauseIcon.SetActive(false);                                                                     // PauseIcon.SetActive			(off)
                pauseMenu.SetActive(false);                                                                     // PauseBackground.SetActive	(off)
                backgroundJump.SetActive(false);                                                                // UpButton.SetActive			(off)
                backgroundCrouch.SetActive(false);                                                              // DownButton.SetActive			(off)
                respect.SetActive(false);                                                                       // Respect.SetActive			(off)
                score.SetActive(false);                                                                         // Score.SetActive				(off)
                Debug.Log("aaaaaaaarggghhhhhh");                                                                // Debug.Log
                Time.timeScale      = 1;                                                                        // Time set to 1
                AudioListener.pause = true;                                                                     // volume set 0
            }
        }
    }
Ejemplo n.º 2
0
    public Text scoreText;                                                                                                              // scoreText

//--------------------------------------------------------------------------------------------------------------------

    void Start()
    {
        background       = GameObject.Find("DeathMenu");                                                // background       =	DeathMenu
        pauseMenu        = GameObject.Find("PauseBackground");                                          // pauseMenu        =	PauseBackGround
        pauseIcon        = GameObject.Find("PauseIcon");                                                // pauseIcon		=	PauseIcon
        backgroundJump   = GameObject.Find("UpButton");                                                 // backgroundJump   =	UpButton
        backgroundCrouch = GameObject.Find("DownButton");                                               // backgroundCrouch =	DownButton
        respect          = GameObject.Find("Respect");                                                  // respect			=	Respect
        score            = GameObject.Find("Score");                                                    // score			=	Score
        nappi1           = GameObject.Find("PlayButton").GetComponent <Button>();                       // nappi1			=	PlayButton
        nappi2           = GameObject.Find("MenuButton").GetComponent <Button>();                       // nappi2			=	MenuButton
        hahmo            = GameObject.Find("ErikPlayer").GetComponent <ErikController>();               // hahmo			=	ErikPlayer
        hahmoJet         = GameObject.Find("ErikPlayer").GetComponent <Erikjet>();                      // hahmoJet			=	ErikPJet
        Debug.Log(nappi1);                                                                              // Debug.Log		=	DeathMenu

        nappi1.onClick.AddListener(() => Restart());                                                    // PlayButton => LoadScene.name
        nappi2.onClick.AddListener(() => ToMenu());                                                     // MenuButton => LoadScene.StartMenu
        background.SetActive(false);                                                                    // DeathMenu.SetActive (off)
    }