// Use this for initialization void Start() { actor = GetComponent <UnitActor>(); equips_loader = GetComponent <EquipsLoader>(); anatomy = actor.anatomy; //GetComponent<SlottableAnatomy>(); validator = GameObject.Find("Validator").GetComponent <SlottableAnatomy>(); begin_test(); print_test_result(); }
// Use this for initialization void Start() { equips_loader = GetComponent <EquipsLoader>(); techs_loader = GetComponent <TechsLoader>(); actor_a = GameObject.Find("actor_a").GetComponent <UnitActor>(); actor_b = GameObject.Find("actor_b").GetComponent <UnitActor>(); actor_a.assign_item_loader(equips_loader.get_equips()); actor_a.assign_tech_loader(techs_loader.get_techs()); actor_b.assign_item_loader(equips_loader.get_equips()); actor_b.assign_tech_loader(techs_loader.get_techs()); begin_test(); }