Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        actor         = GetComponent <UnitActor>();
        equips_loader = GetComponent <EquipsLoader>();
        anatomy       = actor.anatomy; //GetComponent<SlottableAnatomy>();
        validator     = GameObject.Find("Validator").GetComponent <SlottableAnatomy>();

        begin_test();
        print_test_result();
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        equips_loader = GetComponent <EquipsLoader>();
        techs_loader  = GetComponent <TechsLoader>();

        actor_a = GameObject.Find("actor_a").GetComponent <UnitActor>();
        actor_b = GameObject.Find("actor_b").GetComponent <UnitActor>();

        actor_a.assign_item_loader(equips_loader.get_equips());
        actor_a.assign_tech_loader(techs_loader.get_techs());
        actor_b.assign_item_loader(equips_loader.get_equips());
        actor_b.assign_tech_loader(techs_loader.get_techs());

        begin_test();
    }