Ejemplo n.º 1
0
        public void UnEquipFullRestoreCollectionTest()
        {
            var clone = (IEquippableItemInstance)_headItem.Clone();

            _restoreToCollection.Add(_headItem, _headItem.maxStackSize * _restoreToCollection.slotCount); // Fill collection
            var canAdd = _restoreToCollection.CanAdd((IEquippableItemInstance)_headItem.Clone(), 1);

            var equipped   = _equippableCharacter.Equip(clone, 1);
            var unEquipped = _equippableCharacter.UnEquip(clone);

            Assert.AreEqual(Errors.CollectionFull, canAdd.error);
            Assert.IsNull(equipped.error);
            Assert.AreEqual(Errors.CollectionFull, unEquipped.error);

            Assert.AreEqual(_equipmentCollection, clone.collectionEntry?.collection);

            Assert.AreEqual(_headItem, _equipmentCollection[0]);
            Assert.AreEqual(1, _equipmentCollection.GetAmount(0));
        }
Ejemplo n.º 2
0
        public void AddStackableArrowsTest3()
        {
            _restoreToCollection.Add(_arrowsItem, 100);

            var item2 = (MockedEquippableItemInstance)_arrowsItem.Clone();
            var item3 = (MockedEquippableItemInstance)_arrowsItem.Clone();

            var added1 = _equippableCharacter.Equip(_arrowsItem);
            var added2 = _equippableCharacter.Equip(item2);
            var added3 = _equippableCharacter.Equip(item3);

            var unEquipped = _equippableCharacter.UnEquip(_arrowsItem, 3);

            Assert.IsNull(added1.error);
            Assert.IsNull(added2.error);
            Assert.IsNull(added3.error);
            Assert.IsNull(unEquipped.error);

            // Arrows should've been unequipped by ForceAdd action.
            Assert.AreEqual(0, _equipmentCollection.GetAmount(_arrowsItem));
            Assert.AreEqual(0, _equipmentCollection.GetAmount(4));
            Assert.AreEqual(100, _restoreToCollection.GetAmount(_arrowsItem));
        }