public void TargetPerformEquipAction(NetworkConnection conn, byte[] operationInfo) { NetworkReader reader = new NetworkReader(operationInfo); EquipmentOperation op = new EquipmentOperation(EquipmentOperation.Operation.SetHelmet, null); op.Deserialize(reader); PerformEquipAction(op); }
public bool PerformEquipAction(EquipmentOperation op) { if (isLocalPlayer) { bool success = EquipmentOperation.PerformOperationWithBackpackUIUpdate(this, op, backpackUI); if (success) { equipUI.updateUI(info); } return(success); } else { return(EquipmentOperation.PerformOperation(this, op)); } }
public static bool PerformOperationWithBackpackUIUpdate(Player player, EquipmentOperation operation, BackpackInventoryUI invUI) { Item item = assertGoodItem(operation.itemData); if (item == null) { return(false); } switch (operation.op) { case Operation.SetHelmet: if (item is HelmetItem) { player.info.helmet = item as HelmetItem; return(true); } else { return(false); } case Operation.SetUpperBody: if (item is UpperBodyItem) { player.info.upperBody = item as UpperBodyItem; return(true); } else { return(false); } case Operation.SetLowerBody: if (item is LowerBodyItem) { player.info.lowerBody = item as LowerBodyItem; return(true); } else { return(false); } case Operation.SetBoots: if (item is BootsItem) { player.info.boots = item as BootsItem; return(true); } else { return(false); } case Operation.SetLeftClaw: if (item is ClawItem) { player.info.leftClaw = item as ClawItem; return(true); } else { return(false); } case Operation.SetRightClaw: if (item is ClawItem) { player.info.rightClaw = item as ClawItem; return(true); } else { return(false); } case Operation.SetBackpack: if (item is BackpackItem) { player.info.backpack = item as BackpackItem; if (invUI != null) { invUI.loadInventory(player.info.backpack.inventory); } return(true); } else { return(false); } case Operation.SmartSet: return(smartEquip(item, player.info, invUI)); default: Debug.Log("Unhandled EquipmentOperation case"); return(false); } }
public static bool PerformOperation(Player player, EquipmentOperation operation) { return(PerformOperationWithBackpackUIUpdate(player, operation, null)); }