/// <summary>
 /// Обработать событие "Инвентарь изменился"
 /// </summary>
 protected virtual void HandleEquipmentChanges(object sender, EquipmentEventArgs e)
 {
     if (e.Item.itemImage != null)
     {
         weaponImage.sprite = e.Item.itemImage;
     }
 }
    protected virtual void OnEquipmentChanged(EquipmentEventArgs e)
    {
        EventHandler <EquipmentEventArgs> handler = equipmentChangedEvent;

        if (handler != null)
        {
            handler(this, e);
        }
    }
Ejemplo n.º 3
0
 /// <summary>
 /// occurs when a dressing meneuver is completed.
 /// </summary>
 /// <param name="sender">the sender</param>
 /// <param name="e">the event arguemtn (equipment)</param>
 void WornArmour_OnFinishedDressingManeuver(object sender, EquipmentEventArgs<ArmourWorn.DressingActionType, IArmour> e)
 {
     switch (e.EquipEventType)
     {
         case ArmourWorn.DressingActionType.PutOn:
             Inventory.Remove(e.EquipmentInvolved);
             UI.Graphics.Display.ShowMessage(
                 "You are now wearing {0}.",
                 e.EquipmentInvolved.Name);
             break;
         case ArmourWorn.DressingActionType.TakeOff:
             Inventory.Push(e.EquipmentInvolved);
             UI.Graphics.Display.ShowMessage(
                 "You are no longer wearing {0}.",
                 e.EquipmentInvolved.Name);
             break;
     }
 }
Ejemplo n.º 4
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 /// <summary>
 /// fires when the wield status of a weapon changes.
 /// </summary>
 /// <param name="sender">the sender</param>
 /// <param name="e">the event args (equipment)</param>
 void WieldedWeapons_OnWieldWeaponEvent(object sender, EquipmentEventArgs<WeaponsWielded.WieldEventType, IWeapon> e)
 {
     switch (e.EquipEventType)
     {
         case WeaponsWielded.WieldEventType.Sheath:
             Inventory.Push(e.EquipmentInvolved);
             UI.Graphics.Display.ShowMessage("The weapon {0} has been sheathed.",
                 e.EquipmentInvolved.Name);
             break;
         case WeaponsWielded.WieldEventType.Wield:
             Inventory.Remove(e.EquipmentInvolved);
             UI.Graphics.Display.ShowMessage(string.Format("You are now wielding {0}.",
                 e.EquipmentInvolved.Name));
             break;
     }
 }