void UnAssignEquipmentToCharacter(Equipment.EquipmentPosition position)
    {
        Equipment equipment = character.equipments.SingleOrDefault(e => e.Position == position);

        if (equipment == null)
        {
            return;
        }

        character.equipments.Remove(equipment);
        equipment.UsingAmount--;
        Debug.Log($"Remove {equipment.Name} from {character.Name}. Now {equipment.Name} has {equipment.UsingAmount} out of {equipment.AllAmount}. ");
        equipmentListPanel.SetActive(false);

        OnClickCharacterPicture();
    }
    public void RefreshEquipmentsList(string _position)
    {
        Equipment.EquipmentPosition position = (Equipment.EquipmentPosition)Enum.Parse(typeof(Equipment.EquipmentPosition), _position);
        GameObject container = transform.Find("MainPanel/WearingItemSlotPanel/EquipmentPanel/EquipmentListPanel/Scrollview/Container").gameObject;

        foreach (Transform transform in container.transform)
        {
            Destroy(transform.gameObject);
        }

        GameObject cancelButtonGO = Instantiate(Resources.Load("Prefabs/UI/ImageWithAmountPrefab") as GameObject, container.transform);

        cancelButtonGO.name = "CancelEquippingButton";
        cancelButtonGO.GetComponent <Image>().sprite        = Resources.Load <Sprite>("Sprites/UI/Button/BtnCancel");
        cancelButtonGO.GetComponentInChildren <Text>().text = "";
        cancelButtonGO.AddComponent <Button>().onClick.AddListener(() => { UnAssignEquipmentToCharacter(position); UpdateInformation(); });

        foreach (var equipment in ItemManager.Instance.AllEquipments.Where(e => e.Value.Position == position))
        {
            GameObject itemGO = Instantiate(Resources.Load("Prefabs/UI/ImageWithAmountPrefab") as GameObject, container.transform);
            itemGO.name = equipment.Value.Name;
            Image image = itemGO.GetComponent <Image>();
            image.sprite = Resources.Load <Sprite>(equipment.Value.spritePath);

            Text amount = itemGO.GetComponentInChildren <Text>();
            amount.text = $"{equipment.Value.UsingAmount} / {equipment.Value.AllAmount}";

            Button button = itemGO.AddComponent <Button>();
            button.onClick.AddListener(() => { AssignEquipmentToCharacter(equipment.Value); UpdateInformation(); });

            if (equipment.Value.AllAmount - equipment.Value.UsingAmount == 0)
            {
                image.color         = Color.red;
                button.interactable = false;
            }
        }
    }