private void SetEquipmentParent(Equipable equipable, EquipableType type, bool visible) { Transform parent = InterprateName(type); equipable.SetRenderes(visible); equipable.transform.SetParent(parent); equipable.transform.localPosition = Vector3.zero; equipable.transform.localRotation = Quaternion.identity; if (Equipable.IsHand(type)) { actor.SetInhand(equipable); } }