// Public public new void SetParam(BaseCell baseCell, BasePanel rootPanel) { base.SetParam(baseCell, rootPanel); if (baseCell is ItemCell) { ItemCell itemCell = baseCell as ItemCell; imageInnerIcon.sprite = Resources.Load <Sprite>("Icons/" + itemCell.item.iconName); } if (baseCell is EquipCell) { EquipCell equipCell = baseCell as EquipCell; // Check Empty Cell if (equipCell.item == null) { Destroy(gameObject); return; } imageInnerIcon.sprite = Resources.Load <Sprite>("Icons/" + equipCell.item.iconName); } if (baseCell is SkillCell) { SkillCell skillCell = baseCell as SkillCell; imageInnerIcon.sprite = Resources.Load <Sprite>("Icons/" + skillCell.skill.iconName); } }
override public void UpdatePanel() { base.UpdatePanel(); foreach (PanelEquipCell panelEquipmentCell in equipCellArray) { EquipCell equipCell = CharacterParam.equipInventory.GetCellByType(panelEquipmentCell.equipType, panelEquipmentCell.count); if (equipCell != null) { panelEquipmentCell.SetParam(equipCell, this); } } // Text Update textStrength.text = CharacterParam.abilitys.strength.ToString(); textAgility.text = CharacterParam.abilitys.agility.ToString(); textIntellec.text = CharacterParam.abilitys.intellect.ToString(); textStamina.text = CharacterParam.abilitys.stamina.ToString(); textBody.text = CharacterParam.abilitys.body.ToString(); textCrushing.text = CharacterParam.resistance.сrushing.ToString(); textStabbing.text = CharacterParam.resistance.stabbing.ToString(); textCutting.text = CharacterParam.resistance.cutting.ToString(); textArrow.text = CharacterParam.resistance.arrow.ToString(); textFire.text = CharacterParam.resistance.fire.ToString(); textWhoter.text = CharacterParam.resistance.water.ToString(); textEarth.text = CharacterParam.resistance.earth.ToString(); textAir.text = CharacterParam.resistance.air.ToString(); textDeath.text = CharacterParam.resistance.death.ToString(); textPoison.text = CharacterParam.resistance.poison.ToString(); }
// Constructor public EquipInventory() { EquipCell equipCell = null; listEqupCells = new List <EquipCell>(); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.AMULET; listEqupCells.Add(equipCell); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.ARMOR; listEqupCells.Add(equipCell); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.BELT; listEqupCells.Add(equipCell); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.BOOTS; listEqupCells.Add(equipCell); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.CLOAK; listEqupCells.Add(equipCell); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.GLOVES; listEqupCells.Add(equipCell); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.HELMET; listEqupCells.Add(equipCell); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.PANTS; listEqupCells.Add(equipCell); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.PET; listEqupCells.Add(equipCell); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.RING; listEqupCells.Add(equipCell); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.RING; equipCell.count = 1; listEqupCells.Add(equipCell); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.WEAPON; listEqupCells.Add(equipCell); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.WEAPON; equipCell.count = 1; listEqupCells.Add(equipCell); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.TOOL; equipCell.count = 0; listEqupCells.Add(equipCell); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.TOOL; equipCell.count = 1; listEqupCells.Add(equipCell); equipCell = new EquipCell(); equipCell.equipType = BaseItem.ItemType.TOOL; equipCell.count = 2; listEqupCells.Add(equipCell); }
private void EquipItemFromICharacterInventory(DragAndDropParam dragAndDropParam) { EquipCell equipCell = dragAndDropParam.dragCell as EquipCell; ItemCell itemCell = dragAndDropParam.dropCell as ItemCell; equipCell.item = itemCell.item; CharacterParam.itemInventory.RemoveItem(itemCell.item); // Update Chaeacre Param CharacterParam.UpadateParam(itemCell.item); // Update All Panels UIBuilder.UpdateAllPanels(); }
// Public public void SetParam(EquipCell equipCell, BasePanel rootPanel) { base.SetParam(equipCell, rootPanel); if (equipCell.item == null) { imageInnerIcon.gameObject.SetActive(false); imageTypeIcon.gameObject.SetActive(true); } else { imageInnerIcon.gameObject.SetActive(true); imageTypeIcon.gameObject.SetActive(false); EquipCell cell = CharacterParam.equipInventory.GetCellByType(equipType, count); imageInnerIcon.sprite = Resources.Load <Sprite>("Icons/" + cell.item.iconName); } }
private void EquipItemFromIBoxInventory(DragAndDropParam dragAndDropParam) { EquipCell equipCell = dragAndDropParam.dragCell as EquipCell; ItemCell itemCell = dragAndDropParam.dropCell as ItemCell; equipCell.item = itemCell.item; PanelBoxInventory panelBoxInventory = dragAndDropParam.dragFromPanel.GetComponent <PanelBoxInventory>(); panelBoxInventory.sceneObject.GetItemInventory().RemoveItem(itemCell.item); // Update Character Param CharacterParam.UpadateParam(itemCell.item); // Update Box Inventory Panel panelBoxInventory.UpdatePanel(panelBoxInventory.sceneObject); // Update All Panels UIBuilder.UpdateAllPanels(); }
private void UnEquipItemToCharacterInventory(DragAndDropParam dragAndDropParam) { EquipCell equipCell = dragAndDropParam.dropCell as EquipCell; ItemCell itemCell = dragAndDropParam.dropCell as ItemCell; if (itemCell != null) { Debug.Log("Drop to stuck"); } else { CharacterParam.itemInventory.AddItem(equipCell.item); // Update Character Param CharacterParam.UpadateParam(equipCell.item); equipCell.item = null; } // Update All Panels UIBuilder.UpdateAllPanels(); }
private void UnEquipItemToBoxInventory(DragAndDropParam dragAndDropParam) { EquipCell equipCell = dragAndDropParam.dropCell as EquipCell; ItemCell itemCell = dragAndDropParam.dropCell as ItemCell; PanelBoxInventory panelBoxInventory = dragAndDropParam.dragToPanel.GetComponent <PanelBoxInventory>(); if (itemCell != null) { Debug.Log("Drop to stuck"); } else { panelBoxInventory.sceneObject.GetItemInventory().AddItem(equipCell.item); // Update Character Param CharacterParam.UpadateParam(equipCell.item); equipCell.item = null; } // Update Box Inventory Panel panelBoxInventory.UpdatePanel(panelBoxInventory.sceneObject); // Update All Panels UIBuilder.UpdateAllPanels(); }
private void ActionCellDrop(DragAndDropParam dragAndDropParam) { // Stop Prev Action StopAllCoroutines(); /// Hot Bar if (dragAndDropParam.dragToPanel != null && dragAndDropParam.dragToPanel.panelName == "PanelHotBar") { // Drop Cell if (dragAndDropParam.dropCell == null) { return; } // Create Action StartCoroutine(StartAction(0, dragAndDropParam, this.DropCellToHotBar)); } /// Equip from Character Inventory if (dragAndDropParam.dragToPanel != null && dragAndDropParam.dragToPanel.panelName == "PanelCharacter" && dragAndDropParam.dragFromPanel != null && dragAndDropParam.dragFromPanel.panelName == "PanelCharacterInventory") { if (dragAndDropParam.dropCell is EquipCell) { // Drop Cell if (dragAndDropParam.dropCell == null || dragAndDropParam.dropCell.baseCell != null) { return; } EquipCell equipCell = dragAndDropParam.dropCell as EquipCell; ItemCell itemCell = dragAndDropParam.dragCell as ItemCell; // Cell Not Empty if (equipCell.equipType != itemCell.item.itemType || equipCell.item != null) { return; } // Create Action StartCoroutine(StartAction(GameParams.equipTime, dragAndDropParam, this.EquipItemFromICharacterInventory)); } } /// Equip from Box Inventory if (dragAndDropParam.dragToPanel != null && dragAndDropParam.dragToPanel.panelName == "PanelCharacter" && dragAndDropParam.dragFromPanel != null && dragAndDropParam.dragFromPanel.panelName == "PanelBoxInventory") { if (dragAndDropParam.dropCell is EquipCell) { // Drop Cell if (dragAndDropParam.dropCell == null || dragAndDropParam.dropCell.baseCell != null) { return; } EquipCell equipCell = dragAndDropParam.dropCell as EquipCell; ItemCell itemCell = dragAndDropParam.dragCell as ItemCell; // Cell Not Empty if (equipCell.equipType != itemCell.item.itemType || equipCell.item != null) { return; } // Create Action StartCoroutine(StartAction(GameParams.equipTime, dragAndDropParam, this.EquipItemFromIBoxInventory)); } } /// UnEquip to Character Inventory if (dragAndDropParam.dragToPanel != null && dragAndDropParam.dragToPanel.panelName == "PanelCharacterInventory" && dragAndDropParam.dragFromPanel != null && dragAndDropParam.dragFromPanel.panelName == "PanelCharacter") { EquipCell equipCell = dragAndDropParam.dragCell as EquipCell; // Full Inventory if (!CharacterParam.itemInventory.IsAdd(equipCell.item)) { return; } StartCoroutine(StartAction(GameParams.equipTime, dragAndDropParam, this.UnEquipItemToCharacterInventory)); } /// UnEquip to Box Inventory if (dragAndDropParam.dragToPanel != null && dragAndDropParam.dragToPanel.panelName == "PanelBoxInventory" && dragAndDropParam.dragFromPanel != null && dragAndDropParam.dragFromPanel.panelName == "PanelCharacter") { EquipCell equipCell = dragAndDropParam.dragCell as EquipCell; PanelBoxInventory panelBoxInventory = dragAndDropParam.dragToPanel.GetComponent <PanelBoxInventory>(); // Full Inventory if (!panelBoxInventory.sceneObject.GetItemInventory().IsAdd(equipCell.item)) { return; } StartCoroutine(StartAction(GameParams.equipTime, dragAndDropParam, this.UnEquipItemToBoxInventory)); } /// Drop from Box Inventory to Character Inventory if (dragAndDropParam.dragFromPanel != null && dragAndDropParam.dragFromPanel.panelName == "PanelBoxInventory" && dragAndDropParam.dragToPanel != null && dragAndDropParam.dragToPanel.panelName == "PanelCharacterInventory") { ItemCell itemCell = dragAndDropParam.dragCell as ItemCell; // Full Inventory if (!CharacterParam.itemInventory.IsAdd(itemCell.item)) { return; } StartCoroutine(StartAction(GameParams.equipTime, dragAndDropParam, this.DropToCharacterInventoryFromBoxInventory)); } /// Drop from Character Inventory to Box Inventory if (dragAndDropParam.dragFromPanel != null && dragAndDropParam.dragFromPanel.panelName == "PanelCharacterInventory" && dragAndDropParam.dragToPanel != null && dragAndDropParam.dragToPanel.panelName == "PanelBoxInventory") { ItemInventory itemInventory = dragAndDropParam.dragToPanel.GetComponent <PanelBoxInventory>().sceneObject.GetItemInventory(); ItemCell itemCell = dragAndDropParam.dragCell as ItemCell; // Full Inventory if (!itemInventory.IsAdd(itemCell.item)) { return; } StartCoroutine(StartAction(GameParams.equipTime, dragAndDropParam, this.DropToBoxinventoryFromCharacterInventory)); } }