Ejemplo n.º 1
0
        private void UpdateButtons(ModulesScreenUIComponent screen, SelectedSlotNode selectedSlot, SelectedModuleNode selectedModule, EquipButtonNode equipButton, SelfUserMoneyNode selfUserMoney)
        {
            int slot = (int)selectedSlot.slotUserItemInfo.Slot;

            equipButton.mountModuleButton.SetEquipButtonState(slot, (selectedSlot.Entity.HasComponent <ModuleGroupComponent>() && selectedModule.Entity.HasComponent <ModuleGroupComponent>()) && (selectedSlot.Entity.GetComponent <ModuleGroupComponent>().Key == selectedModule.Entity.GetComponent <ModuleGroupComponent>().Key));
            int level         = selectedModule.moduleCardItemUi.Level;
            int cardsCount    = selectedModule.moduleCardItemUi.CardsCount;
            int maxCardsCount = selectedModule.moduleCardItemUi.MaxCardsCount;
            List <ModulePrice> upgradePrices = selectedModule.moduleCardsComposition.UpgradePrices;
            int price     = 0;
            int priceXCry = 0;

            if ((level > -1) && ((level - 1) < upgradePrices.Count))
            {
                price     = upgradePrices[level - 1].Crystals;
                priceXCry = upgradePrices[level - 1].XCrystals;
            }
            int money         = (int)selfUserMoney.userMoney.Money;
            int userXCryCount = (int)selfUserMoney.userXCrystals.Money;

            equipButton.mountModuleButton.mountButtonActive = (level != -1) && (selectedSlot.slotUserItemInfo.ModuleBehaviourType == selectedModule.moduleBehaviourType.Type);
            foreach (UpgradeModuleBaseButtonComponent component in screen.GetComponentsInChildren <UpgradeModuleBaseButtonComponent>(true))
            {
                component.Setup(level, cardsCount, maxCardsCount, price, priceXCry, money, userXCryCount);
            }
        }
Ejemplo n.º 2
0
 public void OnModuleWasUpgraded(ModuleUpgradedEvent e, SelectedModuleNode module, [JoinAll] SelectedSlotNode selectedSlot, [JoinAll] EquipButtonNode equipButton, [JoinAll] SelfUserMoneyNode selfUserMoney, [JoinAll] SingleNode <ModulesScreenUIComponent> screen)
 {
     this.UpdateButtons(screen.component, selectedSlot, module, equipButton, selfUserMoney);
 }
Ejemplo n.º 3
0
 public void SelectedSlotWithModules(NodeAddedEvent e, SelectedSlotNode selectedSlot, SelectedModuleNode selectedModule, [JoinAll, Context] EquipButtonNode equipButton, [JoinAll] SelfUserMoneyNode selfUserMoney, [JoinAll] SingleNode <ModulesScreenUIComponent> screen)
 {
     this.UpdateButtons(screen.component, selectedSlot, selectedModule, equipButton, selfUserMoney);
 }
Ejemplo n.º 4
0
        public void ModuleUnmounted(NodeRemoveEvent e, SelectedSlotWithModuleNode selectedSlotWithModule, [JoinAll] SelectedModuleNode selectedModule, [JoinAll] EquipButtonNode equipButton)
        {
            int slot = (int)selectedSlotWithModule.slotUserItemInfo.Slot;

            equipButton.mountModuleButton.SetEquipButtonState(slot, false);
        }