Ejemplo n.º 1
0
    // 开始游戏,可能是新游戏,也可能是播放录像
    public void StartGame(BattleReplay battleReplay = null)
    {
        var map = new BattleMap(10, 6, (x, y) => TileType.Grass); // test map
        var s   = DateTime.Now.ToLocalTime().ToString();
        var bt  = new BattlePVE(map, 0, new PlayerInfo {
            ID = "tester:" + s, Name = "战斗测试:" + s
        });                                                                                        // test battle
        var p = new Player();

        // 载入地图
        if (battleReplay == null)
        {
            map.MapInfo       = MapReader.ReloadMapInfo();
            bt.Replay.MapName = MapReader.MapNameList[MapReader.ArrayIndex];
        }
        else
        {
            MapReader.ReloadMapByName(battleReplay.MapName);
            map.MapInfo = MapReader.Map;
        }

        map.GetRespawnPlace();

        // 配置buff显示列表
        BattleStageUI.CharacterInfoUI.BuffDisplayList = Configuration.Config(new BuffToDisplay());

        // npcs
        FC.For(3, (i) =>
        {
            bt.AddWarriorAt(map.RespawnForEnemy[i].X, map.RespawnForEnemy[i].Y, Configuration.Config(new Boar(map)
            {
                Team = 2
            }));
        });

        // heros

        // 黛丽万
        var dlw = Configuration.Config(new DaiLiWan(bt)
        {
            Team = 1
        });

        dlw.AddRune(new DaiLiWanRune1());
        dlw.AddRune(new DaiLiWanRune2());
        dlw.AddRune(new DaiLiWanRune3());
        dlw.AddRune(new DaiLiWanRune4());
        dlw.RunAllRune2PrepareBattle();
        bt.AddWarriorAt(map.RespawnForChamp[0].X, map.RespawnForChamp[0].Y, dlw);

        // 洛里斯
        var lls = Configuration.Config(new LuoLiSi(bt)
        {
            Team = 1
        });

        lls.AddRune(new LuoLiSiRune1());
        lls.AddRune(new LuoLiSiRune2());
        lls.AddRune(new LuoLiSiRune3());
        lls.AddRune(new LuoLiSiRune4());
        lls.RunAllRune2PrepareBattle();
        bt.AddWarriorAt(map.RespawnForChamp[1].X, map.RespawnForChamp[1].Y, lls);

        // 巴洛克
        var blk = Configuration.Config(new BaLuoKe(bt)
        {
            Team = 1
        });

        blk.AddRune(new BaLuoKeRune1());
        blk.AddRune(new BaLuoKeRune2());
        blk.AddRune(new BaLuoKeRune3());
        blk.AddRune(new BaLuoKeRune4());
        blk.RunAllRune2PrepareBattle();
        bt.AddWarriorAt(map.RespawnForChamp[2].X, map.RespawnForChamp[2].Y, blk);

        // 游川隐
        var ycy = Configuration.Config(new YouChuanYin(bt)
        {
            Team = 1
        });

        ycy.AddRune(new YouChuanYinRune1());
        ycy.AddRune(new YouChuanYinRune2());
        ycy.AddRune(new YouChuanYinRune3());
        ycy.AddRune(new YouChuanYinRune4());
        ycy.RunAllRune2PrepareBattle();
        bt.AddWarriorAt(map.RespawnForChamp[3].X, map.RespawnForChamp[3].Y, ycy);

        // 装备
        var e1 = new Equip();

        e1.AddAttr(new CollageAdd()
        {
            P0 = 1
        });
        e1.AddAttr(new StartAddShd()
        {
            P0 = 50
        });
        e1.AddAttr(new BackNoRange());
        e1.AddAttr(new Spurt()
        {
            P0 = -50
        });
        p.AddEquip(e1);

        p.OnPreparingBattle(bt);

        // items
        // bt.AddItemAt(7, 2, Configuration.Config(new Trunk(map)));
        // bt.AddItemAt(7, 4, Configuration.Config(new Rock(map)));

        // test room
        var room = new BattleRoomClient(new BattlePVERoom(bt))
        {
            PlayerMe = 1
        };

        room.BattleRoom.ReplayChanged += () =>
        {
            if (!Recoder.Exists(bt.Replay))
            {
                Recoder.AddReplay(bt.Replay);
            }

            Recoder.SaveAll();
        };

        // setup the fake message loop
        room.BMS = msgLooper;
        msgLooper.Clear();
        room.RegisterBattleMessageHandlers(msgLooper);

        // build up the whole scene
        BattleStage.Build(room, (replay) =>
        {
            // var aniPlayer = BattleStage.GetComponent<MapAniPlayer>();
            // aniPlayer.AnimationTimeScaleFactor = 10000;
            StartGame();
            PlayReplay(replay);
        });

        // link the logic event to the stage and ui logic
        BattleStage.SetupEventHandler(room);
        BattleStage.SetupUIHandler(room);
        BattleStageUI.SetupEventHandler(room);
        this.SetupEventHandler(room);

        StartingUI.SetActive(false);
        PreparingUI.SetActive(true);
        BattleStage.gameObject.SetActive(true);
        BattleStage.StartPreparing();
    }