Ejemplo n.º 1
0
        // Use this for initialization
        void Start()
        {
            cam                = portal.portalCamera;
            cutoutMaterial     = new Material(Shader.Find("Custom/ScreenCutout"));
            thisPortalRenderer = GetComponent <EpitaphRenderer>();
            if (thisPortalRenderer == null)
            {
                thisPortalRenderer = gameObject.AddComponent <EpitaphRenderer>();
            }

            GameObject volumetricPortal = portal.volumetricPortal;

            thisPortalVolumetricRenderer = volumetricPortal.GetComponent <EpitaphRenderer>();
            if (thisPortalVolumetricRenderer == null)
            {
                thisPortalVolumetricRenderer = volumetricPortal.AddComponent <EpitaphRenderer>();
            }

            CreateRenderTexture(EpitaphScreen.currentWidth, EpitaphScreen.currentHeight);
        }
        void OnEnable()
        {
            initialLayer = gameObject.layer;
            thisRenderer = gameObject.GetComponent <EpitaphRenderer>();
            if (thisRenderer == null)
            {
                thisRenderer = gameObject.AddComponent <EpitaphRenderer>();
            }
            oppositeStartingVisibilityState = startingVisibilityState == VisibilityState_old.visible ? VisibilityState_old.invisible : VisibilityState_old.visible;

            if (!setMaterialColorOnStart && setMaterialColorOnStateChange)
            {
                Material startingMaterial = thisRenderer.GetMaterial();
                materialColor = startingMaterial.GetColor(EpitaphRenderer.mainColor);
                emissiveColor = startingMaterial.GetColor(emissiveColorKey);
            }

            ObscurePillar.OnPlayerMoveAroundPillar += HandlePlayerMoveAroundPillar;
            ObscurePillar.OnActivePillarChanged    += HandlePillarChanged;
            ObscurePillar.OnActivePillarChanged    += ResetVisibilityStateIfPartiallyVisible;
        }