Ejemplo n.º 1
0
    public void setState(Enums.SelectorState newState)
    {
        if (newState == Enums.SelectorState.Free)
        {
            Color color = GetComponent <SpriteRenderer> ().color;
            color.a = 1;
            renderer.material.color = color;
        }

        if (newState == Enums.SelectorState.Blocked)
        {
            Color color = GetComponent <SpriteRenderer> ().color;
            color.a = 0;
            renderer.material.color = color;
        }
        state = newState;
    }
Ejemplo n.º 2
0
		public void setState (Enums.SelectorState newState)
		{
				if (newState == Enums.SelectorState.Free) {
						
				
						Color color = GetComponent<SpriteRenderer> ().color;
						color.a = 1;
						renderer.material.color = color;
				} 
				
				if (newState == Enums.SelectorState.Blocked) {
				
						
						Color color = GetComponent<SpriteRenderer> ().color;
						color.a = 0;
						renderer.material.color = color;
			
				}
				state = newState;
		
		}