Ejemplo n.º 1
0
        public override void DoGUI()
        {
            stringVal     = RGUI.Field(stringVal, "string");
            boolVal       = RGUI.Field(boolVal, "bool");
            intVal        = RGUI.Field(intVal, "int");
            floatVal      = RGUI.Field(floatVal, "float");
            colorVal      = RGUI.Field(colorVal, "color");
            enumVal       = RGUI.Field(enumVal, "enum");
            enumFlagsVal  = RGUI.Field(enumFlagsVal, "enumFlags");
            vector2Val    = RGUI.Field(vector2Val, "vector2");
            vector3Val    = RGUI.Field(vector3Val, "vector3");
            vector4Val    = RGUI.Field(vector4Val, "vector4");
            vector2IntVal = RGUI.Field(vector2IntVal, "vector2Int");
            vector3IntVal = RGUI.Field(vector3IntVal, "vector3Int");
            rectVal       = RGUI.Field(rectVal, "rect");
            rectIntVal    = RGUI.Field(rectIntVal, "rectInt");
            rectOffsetVal = RGUI.Field(rectOffsetVal, "rectOffset");
            boundsVal     = RGUI.Field(boundsVal, "bounds");
            boundsIntVal  = RGUI.Field(boundsIntVal, "boundsInt");
            arrayVal      = RGUI.Field(arrayVal, "array");
            listVal       = RGUI.Field(listVal, "list");

            listVal = RGUI.ListField(listVal, "list with custom element GUI", (list, idx, label) =>
            {
                using (new GUILayout.HorizontalScope())
                {
                    var v = list[idx];
                    v     = RGUI.Slider(v, 100, label);
                    if (GUILayout.Button("+"))
                    {
                        v++;
                    }
                    if (GUILayout.Button("-"))
                    {
                        v--;
                    }

                    return(v);
                }
            });
        }
Ejemplo n.º 2
0
 public override void DoGUI()
 {
     stringVal     = RGUI.Field(stringVal, "string");
     boolVal       = RGUI.Field(boolVal, "bool");
     intVal        = RGUI.Field(intVal, "int");
     floatVal      = RGUI.Field(floatVal, "float");
     colorVal      = RGUI.Field(colorVal, "color");
     enumVal       = RGUI.Field(enumVal, "enum");
     enumFlagsVal  = RGUI.Field(enumFlagsVal, "enumFlags");
     vector2Val    = RGUI.Field(vector2Val, "vector2");
     vector3Val    = RGUI.Field(vector3Val, "vector3");
     vector4Val    = RGUI.Field(vector4Val, "vector4");
     vector2IntVal = RGUI.Field(vector2IntVal, "vector2Int");
     vector3IntVal = RGUI.Field(vector3IntVal, "vector3Int");
     rectVal       = RGUI.Field(rectVal, "rect");
     rectIntVal    = RGUI.Field(rectIntVal, "rectInt");
     rectOffsetVal = RGUI.Field(rectOffsetVal, "rectOffset");
     boundsVal     = RGUI.Field(boundsVal, "bounds");
     boundsIntVal  = RGUI.Field(boundsIntVal, "boundsInt");
     arrayVal      = RGUI.Field(arrayVal, "array");
     listVal       = RGUI.Field(listVal, "list");
 }