public static Texture2D Icone2Texture(EnumIcone icone) { Texture2D res = null; switch (icone) { case EnumIcone.GARNISON: res = Resources.Load("Images/garnison", typeof(Texture2D)) as Texture2D; break; case EnumIcone.ETOILE: res = Resources.Load("Images/star", typeof(Texture2D)) as Texture2D; break; } return(res); }
////////////// ICONES ////////////// public static void DessineIcone(EnumIcone icone, float width = 40, float height = 40) { GUILayout.Label(Convertion.Icone2Texture(icone), GUILayout.Width(width), GUILayout.Height(height)); }