/// <summary>
    /// 根据ID显示某一个售票口正常的UI
    /// </summary>
    /// <param name="id"></param>
    private void InitAloneEntryCompent(int id)
    {
        string path = "UIFerryCar_LvUp/ParameterGroup/Parameter/ScorllView/AnimalGroup/{0}/{1}";
        /*查找所有的用的上的对象*/
        string name                  = allEntryCell.GetChild(id + 1).name;
        Text   nameText              = RegistCompent <Text>(string.Format(path, name, "Text_1"));
        Image  imageIcon             = RegistCompent <Image>(string.Format(path, name, "Icon"));
        Text   Text_2                = RegistCompent <Text>(string.Format(path, name, "TextAll/Text_2"));
        Text   Text_3                = RegistCompent <Text>(string.Format(path, name, "TextAll/Text_3"));
        Text   LvText                = RegistCompent <Text>(string.Format(path, name, "level/LvText"));
        Text   serialText            = RegistCompent <Text>(string.Format(path, name, "ID/LvText"));
        Button button                = RegistCompent <Button>(string.Format(path, name, "Button"));
        Text   button_NeedGoldNum    = button.transform.Find("NeedGoldNum").GetComponent <Text>();
        Text   button_ButtonLvUpText = button.transform.Find("ButtonLvUpText").GetComponent <Text>();

        /* 正常单售票口开启后的ui显示 */
        nameText.text = GetL10NString("Ui_Text_14");

        //var cell = Config.ticketConfig.getInstace().getCell(entryID);
        Text_2.text     = EntryGateModule.GetCheckinSpeed(sortGateIDs[id], playerData.GetEntryDateDataIDIndexOfDataIdx().entryGateList[id].level).ToString("f2") + GetL10NString("Ui_Text_67");
        Text_3.text     = "+" + EntryGateModule.GetCheckinSpeed(sortGateIDs[id], playerData.GetEntryDateDataIDIndexOfDataIdx().entryGateList[id].level, 1).ToString("f2");
        LvText.text     = playerData.GetEntryDateDataIDIndexOfDataIdx().entryGateList[id].level.ToString();
        serialText.text = (id + 1).ToString();
        var coin = EntryGateModule.GetUpGradeCheckinSpeedConsumption(sortGateIDs[id], playerData.GetEntryDateDataIDIndexOfDataIdx().entryGateList[id].level);

        Text_2.gameObject.SetActive(true);
        Text_3.gameObject.SetActive(true);
        button_NeedGoldNum.text    = MinerBigInt.ToDisplay(coin).ToString();
        button_ButtonLvUpText.text = GetL10NString("Ui_Text_7");
        //判断是否是最大值
        var max_Level = Config.ticketConfig.getInstace().getCell(sortGateIDs[id]).speedmaxlv;

        //LogWarp.LogErrorFormat("测试:   entryGateList[entryID].level={0}    max_Level={1}  ", playerData.GetEntryDateDataIDIndexOfDataIdx().entryGateList[id].level, max_Level);
        if (playerData.GetEntryDateDataIDIndexOfDataIdx().entryGateList[id].level >= max_Level)
        {
            button_ButtonLvUpText.text = GetL10NString("Ui_Text_46");
            button_NeedGoldNum.gameObject.SetActive(false);
            Text_3.gameObject.SetActive(false);
            SwitchButtonUnClickable(button, false);
        }
        else
        {
            button_NeedGoldNum.gameObject.SetActive(true);
            Text_3.gameObject.SetActive(true);
            SwitchButtonUnClickable(button, true);
            if (coin > coinVal)
            {
                SwitchButtonUnClickable(button, false);
            }
            else
            {
                SwitchButtonUnClickable(button, true);
            }
        }
    }
    /// <summary>
    /// 根据数据源显示正确的UI
    /// </summary>
    private void InitEveryCompent()
    {
        string path = "UIFerryCar_LvUp/ParameterGroup/Parameter/ScorllView/AnimalGroup/{0}/{1}";

        float width = allEntryCell.GetComponent <RectTransform>().sizeDelta.x;
        int   count = playerData.GetEntryDateDataIDIndexOfDataIdx().entryGateList.Count;

        if (count == 8)
        {
            count = count - 1;
        }
        allEntryCell.GetComponent <RectTransform>().sizeDelta = new UnityEngine.Vector2(width, 220f + 133f * count);
        for (int i = 0; i < allEntryCell.childCount; i++)
        {
            /*查找所有的用的上的对象*/
            string name                  = allEntryCell.GetChild(i).name;
            Text   nameText              = RegistCompent <Text>(string.Format(path, name, "Text_1"));
            Image  imageIcon             = RegistCompent <Image>(string.Format(path, name, "Icon"));
            Text   Text_2                = RegistCompent <Text>(string.Format(path, name, "TextAll/Text_2"));
            Text   Text_3                = RegistCompent <Text>(string.Format(path, name, "TextAll/Text_3"));
            Text   LvText                = RegistCompent <Text>(string.Format(path, name, "level/LvText"));
            Text   serialText            = RegistCompent <Text>(string.Format(path, name, "ID/LvText"));
            Button button                = RegistCompent <Button>(string.Format(path, name, "Button"));
            Text   button_NeedGoldNum    = button.transform.Find("NeedGoldNum").GetComponent <Text>();
            Text   button_ButtonLvUpText = button.transform.Find("ButtonLvUpText").GetComponent <Text>();
            button.gameObject.SetActive(false);
            Image button_GoldIcon = button.transform.Find("GoldIcon").GetComponent <Image>();
            button_GoldIcon.sprite = sprite;
            UIEntryCell_Enum iEntryCell_Enum = (UIEntryCell_Enum)(i - 1);

            if (i == 0)
            {
                /* 第一个cell的  门票价格 显示 */
                nameText.text = GetL10NString("Ui_Text_13");
                Text_2.text   = MinerBigInt.ToDisplay(EntryGateModule.GetEntryPrice(entryTicketsLevel, playerData.playerZoo.currSceneID, true).ToString());
                Text_3.text   = "+" + MinerBigInt.ToDisplay(EntryGateModule.GetEntryPrice_Add(entryTicketsLevel, 1, playerData.playerZoo.currSceneID).ToString());
                LvText.text   = entryTicketsLevel.ToString();
                allEntryCell.GetChild(i).Find("ID").gameObject.SetActive(false);
                Image iconImage = RegistCompent <Image>(string.Format(path, name, "Icon"));
                iconImage.sprite = sprite;
                Image goldIconImage = RegistCompent <Image>(string.Format(path, name, "GoldIcon"));
                goldIconImage.sprite = sprite;
                button.gameObject.SetActive(true);
                button.onClick.RemoveAllListeners();
                button.onClick.AddListener(delegate
                {
                    OnLongPressButton_New(iEntryCell_Enum);
                    BtnScaleAnim(button.gameObject, 1.1f, 0.95f);
                });
                if (button.gameObject.GetComponent <RepeatButton>() == null && GlobalDataManager.GetInstance().playerData.playerZoo.isGuide == false)
                {
                    button.gameObject.AddComponent <RepeatButton>();//需要长按
                    button.GetComponent <RepeatButton>().onPress.AddListener(delegate
                    {
                        OnLongPressButton_New(iEntryCell_Enum);
                    });                                                                          //按下。频繁的调用
                    button.GetComponent <RepeatButton>().onRelease.AddListener(OnReleaseButton); //抬起,调用一次
                }

                button_NeedGoldNum.text    = MinerBigInt.ToDisplay(EntryGateModule.GetUpGradeConsumption(entryTicketsLevel).ToString());
                button_ButtonLvUpText.text = GetL10NString("Ui_Text_7");

                //判断是否钱够
                var coin = EntryGateModule.GetUpGradeConsumption(entryTicketsLevel);
                if (coin > coinVal)
                {
                    SwitchButtonUnClickable(button, false);
                }
                else
                {
                    SwitchButtonUnClickable(button, true);
                }

                //判断是否是最大值
                var max_Level = Config.ticketConfig.getInstace().getCell(sortGateIDs[i]).lvmax;
                if (entryTicketsLevel >= max_Level)
                {
                    button_ButtonLvUpText.text = GetL10NString("Ui_Text_46");
                    button_NeedGoldNum.gameObject.SetActive(false);
                    Text_3.gameObject.SetActive(false);
                    SwitchButtonUnClickable(button, false);
                }
                else
                {
                    button_NeedGoldNum.gameObject.SetActive(true);
                    Text_3.gameObject.SetActive(true);
                }
                if (GlobalDataManager.GetInstance().playerData.playerZoo.isGuide&& effectNode == null)
                {
                    //停车场停车位按钮处显示小手点击动画
                    effectNode = button.transform.Find("effectNode");
                    Transform trans = null;
                    trans = ResourceManager.GetInstance().LoadGameObject(Config.globalConfig.getInstace().GuideUiClickEffect).transform;
                    trans.SetParent(effectNode, true);
                    trans.localScale    = UnityEngine.Vector3.one;
                    trans.position      = effectNode.position;
                    trans.localPosition = new UnityEngine.Vector3(
                        trans.localPosition.x,
                        trans.localPosition.y + 4,
                        trans.localPosition.z);
                }
            }
            else
            {
                if (playerData.GetEntryDateDataIDIndexOfDataIdx().entryGateList.Count + 1 > i)
                {
                    /* 正常单售票口开启后的ui显示 */
                    nameText.text = GetL10NString("Ui_Text_14");
                    var entryGateData = playerData.GetEntryDateDataIDIndexOfDataIdx().entryGateList[i - 1];
                    Text_2.text = EntryGateModule.GetCheckinSpeed(entryGateData.entryID, entryGateData.level).ToString("F2") + GetL10NString("Ui_Text_67");
                    Text_3.text = "+" + EntryGateModule.GetCheckinSpeed(entryGateData.entryID, entryGateData.level, 1).ToString("f2");
                    Text_2.gameObject.SetActive(true);
                    Text_3.gameObject.SetActive(true);
                    LvText.text     = entryGateData.level.ToString();
                    serialText.text = i.ToString();
                    string iconPath = Config.globalConfig.getInstace().LvUpTicketIcon;
                    imageIcon.sprite = ResourceManager.LoadSpriteFromPrefab(iconPath);
                    button.gameObject.SetActive(true);
                    button.onClick.RemoveAllListeners();
                    int isID = i - 1;
                    button.onClick.AddListener(delegate
                    {
                        BtnScaleAnim(button.gameObject, 1.1f, 0.95f);
                        OnLongPressButton_New(iEntryCell_Enum);
                    });
                    if (button.gameObject.GetComponent <RepeatButton>() == null)
                    {
                        button.gameObject.AddComponent <RepeatButton>();//需要长按
                        button.GetComponent <RepeatButton>().onPress.AddListener(delegate
                        {
                            OnLongPressButton_New(iEntryCell_Enum);
                        });                                                                          //按下。频繁的调用
                        button.GetComponent <RepeatButton>().onRelease.AddListener(OnReleaseButton); //抬起,调用一次
                    }
                    button_NeedGoldNum.text    = MinerBigInt.ToDisplay(EntryGateModule.GetUpGradeCheckinSpeedConsumption(entryGateData.entryID, entryGateData.level).ToString());
                    button_ButtonLvUpText.text = GetL10NString("Ui_Text_7");

                    //判断是否钱够
                    var coin = EntryGateModule.GetUpGradeCheckinSpeedConsumption(entryGateData.entryID, entryGateData.level);
                    //判断是否是最大值
                    var max_Level = Config.ticketConfig.getInstace().getCell(sortGateIDs[i - 1]).speedmaxlv;
                    if (entryGateData.level >= max_Level)
                    {
                        button_ButtonLvUpText.text = GetL10NString("Ui_Text_46");
                        button_NeedGoldNum.gameObject.SetActive(false);
                        Text_3.gameObject.SetActive(false);
                        SwitchButtonUnClickable(button, false);
                    }
                    else
                    {
                        button_NeedGoldNum.gameObject.SetActive(true);
                        Text_3.gameObject.SetActive(true);
                        SwitchButtonUnClickable(button, true);
                        if (coin > coinVal)
                        {
                            SwitchButtonUnClickable(button, false);
                        }
                        else
                        {
                            SwitchButtonUnClickable(button, true);
                            if (GlobalDataManager.GetInstance().playerData.playerZoo.isGuide)
                            {
                                SwitchButtonUnClickable(button, false);
                            }
                        }
                    }
                }
                else if (playerData.GetEntryDateDataIDIndexOfDataIdx().entryGateList.Count + 1 == i)
                {
                    /**** 下一个待开的售票口ui显示 ****/
                    nameText.text = GetL10NString("Ui_Text_45");
                    Text_2.gameObject.SetActive(false);
                    Text_3.gameObject.SetActive(false);
                    LvText.text     = "0";
                    serialText.text = i.ToString();

                    string iconPath = Config.globalConfig.getInstace().AddTicketIcon;
                    imageIcon.sprite = ResourceManager.LoadSpriteFromPrefab(iconPath);

                    button.gameObject.SetActive(true);
                    button.onClick.RemoveAllListeners();
                    /*不需要长按*/
                    button.onClick.AddListener(delegate
                    {
                        OnClickOpenNewEntry();
                        BtnScaleAnim(button.gameObject, 1.1f, 0.95f);
                    });
                    var price = Config.ticketConfig.getInstace().getCell(sortGateIDs[i - 1]).number;
                    button_NeedGoldNum.text = MinerBigInt.ToDisplay(BigInteger.Parse(price));
                    button_NeedGoldNum.gameObject.SetActive(true);
                    button_ButtonLvUpText.text = GetL10NString("Ui_Text_68");
                    BigInteger coin = BigInteger.Parse(price);
                    //判断是否钱够
                    if (coin > coinVal)
                    {
                        SwitchButtonUnClickable(button, false);
                    }
                    else
                    {
                        SwitchButtonUnClickable(button, true);
                        if (GlobalDataManager.GetInstance().playerData.playerZoo.isGuide)
                        {
                            SwitchButtonUnClickable(button, false);
                        }
                    }
                }
                else if (playerData.GetEntryDateDataIDIndexOfDataIdx().entryGateList.Count + 1 < i)
                { /**** 不在列表中的隐藏 ****/
                    allEntryCell.GetChild(i).gameObject.SetActive(false);
                    nameText.text = "&&&&&&&";
                    Text_2.text   = "AAAAAA";
                    Text_3.text   = "BBB";
                }
            }
        }
    }
    /// <summary>
    /// 根据ID开启某个的售票UI逻辑
    /// </summary>
    /// <param name="entryID"></param>
    private void InitOpenNewEntryCompent(int entryID)
    {
        //LogWarp.LogError("aaaaaaaaaaaaa " + entryID);
        float width      = allEntryCell.GetComponent <RectTransform>().sizeDelta.x;
        int   cellHeight = playerData.GetEntryDateDataIDIndexOfDataIdx().entryGateList.Count;

        if (entryID == 7)
        {
            cellHeight = playerData.GetEntryDateDataIDIndexOfDataIdx().entryGateList.Count - 1;
            allEntryCell.GetComponent <RectTransform>().sizeDelta = new UnityEngine.Vector2(width, 220f + 133f * cellHeight);
        }
        else
        {
            allEntryCell.GetComponent <RectTransform>().sizeDelta = new UnityEngine.Vector2(width, 220f + 133f * cellHeight);
        }
        string path = "UIFerryCar_LvUp/ParameterGroup/Parameter/ScorllView/AnimalGroup/{0}/{1}";

        entryGateList = playerData.GetEntryDateDataIDIndexOfDataIdx().entryGateList;
        for (int i = 0; i < allEntryCell.childCount; i++)
        {
            if (i < entryGateList.Count + 2)
            {
                allEntryCell.GetChild(i).gameObject.SetActive(true);
            }

            /*查找所有的用的上的对象*/
            string name                  = allEntryCell.GetChild(i).name;
            Text   nameText              = RegistCompent <Text>(string.Format(path, name, "Text_1"));
            Image  imageIcon             = RegistCompent <Image>(string.Format(path, name, "Icon"));
            Text   Text_2                = RegistCompent <Text>(string.Format(path, name, "TextAll/Text_2"));
            Text   Text_3                = RegistCompent <Text>(string.Format(path, name, "TextAll/Text_3"));
            Text   LvText                = RegistCompent <Text>(string.Format(path, name, "level/LvText"));
            Text   serialText            = RegistCompent <Text>(string.Format(path, name, "ID/LvText"));
            Button button                = RegistCompent <Button>(string.Format(path, name, "Button"));
            Text   button_NeedGoldNum    = button.transform.Find("NeedGoldNum").GetComponent <Text>();
            Text   button_ButtonLvUpText = button.transform.Find("ButtonLvUpText").GetComponent <Text>();
            //button.gameObject.SetActive(false);
            UIEntryCell_Enum iEntryCell_Enum = (UIEntryCell_Enum)(i - 1);

            if (i == entryID + 1)
            {
                var entryGateData = playerData.GetEntryDateDataIDIndexOfDataIdx().entryGateList[i - 1];

                /* 正常单售票口开启后的ui显示 */
                nameText.text = GetL10NString("Ui_Text_14");
                var cell = Config.ticketConfig.getInstace().getCell(entryGateData.entryID);
                Text_2.text     = EntryGateModule.GetCheckinSpeed(entryGateData.entryID, entryGateData.level).ToString("f2") + GetL10NString("Ui_Text_67");
                Text_3.text     = "+" + EntryGateModule.GetCheckinSpeed(entryGateData.entryID, entryGateData.level, 1).ToString("f2");
                LvText.text     = entryGateData.level.ToString();
                serialText.text = i.ToString();

                Text_2.gameObject.SetActive(true);
                Text_3.gameObject.SetActive(true);
                button.gameObject.SetActive(true);
                button.onClick.RemoveAllListeners();
                int    isID     = i - 1;
                string iconPath = Config.globalConfig.getInstace().LvUpTicketIcon;
                imageIcon.sprite = ResourceManager.LoadSpriteFromPrefab(iconPath);
                button.onClick.AddListener(delegate
                {
                    OnLongPressButton_New(iEntryCell_Enum);
                    BtnScaleAnim(button.gameObject, 1.1f, 0.95f);
                });
                button_NeedGoldNum.text    = MinerBigInt.ToDisplay(EntryGateModule.GetUpGradeCheckinSpeedConsumption(entryGateData.entryID, entryGateData.level).ToString());
                button_ButtonLvUpText.text = GetL10NString("Ui_Text_7");
            }
            else if (i == entryID + 2)
            {
                nameText.text = GetL10NString("Ui_Text_45");
                Text_2.gameObject.SetActive(false);
                Text_3.gameObject.SetActive(false);
                LvText.text     = "0";
                serialText.text = i.ToString();

                string iconPath = Config.globalConfig.getInstace().AddTicketIcon;
                imageIcon.sprite = ResourceManager.LoadSpriteFromPrefab(iconPath);

                button.gameObject.SetActive(true);
                button.onClick.RemoveAllListeners();
                button.onClick.AddListener(delegate
                {
                    OnClickOpenNewEntry();
                    BtnScaleAnim(button.gameObject, 1.1f, 0.95f);
                });
                var parce = Config.ticketConfig.getInstace().getCell(sortGateIDs[i - 1]).number;
                button_NeedGoldNum.text    = MinerBigInt.ToDisplay(BigInteger.Parse(parce));
                button_ButtonLvUpText.text = GetL10NString("Ui_Text_68");
            }
            else if (i > entryID + 2)
            {
                allEntryCell.GetChild(i).gameObject.SetActive(false);
            }
        }
    }