void Start() { blcMaster = GameObject.Find("BlockMaster").GetComponent <BlockMasterScript>(); Entity_MapStatus mapStatus = Resources.Load("Data/MapStatus") as Entity_MapStatus; //Excel内のデータを反映 mapName = mapStatus.param[mapID].name; mapCost = mapStatus.param[mapID].cost; mapInvasion = mapStatus.param[mapID].invasion; mapEvasionRate = mapStatus.param[mapID].evasionRate; mapHeight = mapStatus.param[mapID].height; }
void Start() { Entity_MapStatus mapStatus = Resources.Load("Data/MapStatus") as Entity_MapStatus; //Excel内のデータを反映 mapName = mapStatus.param[mapID].name; mapCost = mapStatus.param[mapID].cost; mapInvasion = mapStatus.param[mapID].invasion; mapEvasionRate = mapStatus.param[mapID].evasionRate; mapHeight = mapStatus.param[mapID].height; if (warpPoint != null) { warpPointVector = warpPoint.transform.localPosition; } }