Ejemplo n.º 1
0
        private string GetRelativeNodePath(int nodeTargetId, int nodeSourceId)
        {
            var targetNode = this.Nodes[nodeTargetId];
            var sourceNode = this.Nodes[nodeSourceId];

            return(EntityPathHelper.RelativePathFromEntityPath(targetNode.NodePath, sourceNode.NodePath));
        }
Ejemplo n.º 2
0
        private void FillNode(int nodeId, Entity[] nodeEntities, bool setMaterials)
        {
            var node       = this.Nodes[nodeId];
            var entityNode = nodeEntities[nodeId];

            if (node.Mesh >= 0)
            {
                var meshContent = this.Meshes[node.Mesh];

                // Gets all materials
                bool          isSkinnedMesh   = false;
                HashSet <int> materialIndices = new HashSet <int>();
                foreach (var mesh in meshContent.MeshParts)
                {
                    materialIndices.Add(mesh.MaterialIndex);
                    if (mesh is SkinnedMesh)
                    {
                        isSkinnedMesh = true;
                    }
                }

                // Add Material components
                foreach (var materialIndex in materialIndices)
                {
                    string materialPath = null;
                    var    materialName = this.Materials[materialIndex];

                    if (setMaterials)
                    {
                        string assetDir = Path.GetDirectoryName(this.AssetPath);
                        materialPath = Path.Combine(assetDir, "Materials", materialName + ".wmat").Replace('\\', '/');
                    }

                    entityNode.AddComponent(new MaterialComponent()
                    {
                        MaterialPath = materialPath,
                        AsignedTo    = materialName
                    });
                }

                // Add the file mesh
                entityNode.AddComponent(new FileMesh()
                {
                    ModelPath     = this.AssetPath,
                    ModelMeshName = meshContent.Name
                });

                if (!isSkinnedMesh)
                {
                    // Normal mesh
                    entityNode.AddComponent(new MeshRenderer());
                }
                else
                {
                    // Skinned mesh
                    var skinnedMeshRenderer = new SkinnedMeshRenderer();

                    // Sets morph weights
                    skinnedMeshRenderer.MorphTargetWeights = node.MorphTargetWeights ?? meshContent.MorphTargetWeights ?? null;

                    // Skin
                    if (node.Skin >= 0)
                    {
                        var skin          = this.Skins[node.Skin];
                        var rootJointPath = this.GetRelativeNodePath(skin.RootJoint, nodeId);
                        var joints        = new string[skin.Joints.Length];
                        for (int i = 0; i < joints.Length; i++)
                        {
                            var jointNode   = this.Nodes[skin.Joints[i].NodeId];
                            var jointEntity = nodeEntities[skin.Joints[i].NodeId];

                            string jointNodePath = EntityPathHelper.RelativePathFromEntityPath(jointNode.NodePath, node.NodePath);

                            joints[i] = this.GetRelativeNodePath(skin.Joints[i].NodeId, nodeId);
                        }

                        skinnedMeshRenderer.RootJointPath = rootJointPath;
                        skinnedMeshRenderer.JointPaths    = joints;
                    }

                    entityNode.AddComponent(skinnedMeshRenderer);
                }
            }
        }