public void CaculateDamage(EntityParent monster)
    {
        if (monster.bIsDead)
        {
            return;
        }
        float demage = this.skillConfig.demage[this.level - 1].demage;

        monster.ApplyDemage(demage, this.skillConfig);
    }
    public void Attack(EntityParent entitys)
    {
        float demage = this.skillConfig.demage[this.level - 1].demage;

        entitys.ApplyDemage(demage, this.skillConfig);
    }