Ejemplo n.º 1
0
        private void OnTriggerEnter(Collider other)
        {
            this.SendGlobalEvent(new TriggerEnterEvent {
                Source = this._parent, Other = other
            });

            var entity = other.GetComponentInParent <EntityMono>();

            if (!entity)
            {
                return;
            }

            if (!_parent)
            {
                return;
            }

            _parent.SendEvent(new TriggerEnterEvent {
                Source = entity.LocalEntity, Other = other
            });
            entity.SendEvent(new TriggerEnterEvent {
                Source = _parent.LocalEntity
            });
        }
        private void OnParticleCollision(GameObject other)
        {
            if (!_parent)
            {
                return;
            }

            _parent.SendEvent(new ParticleCollisionEvent {
                Other = other
            });
        }
        private void OnTriggerStay(Collider other)
        {
            this.SendGlobalEvent(new TriggerStayEvent
            {
                Other  = other,
                Source = _parent
            });

            var entity = other.GetComponentInParent <IEntity>();

            if (entity == null)
            {
                return;
            }

            _parent.SendEvent(new TriggerStayEvent
            {
                Other  = other,
                Source = entity
            });
        }